Hello! I am Adrian Politzer, and I am in the 2020 graduating class at the UIC School of Design. I am a graphic designer, a writer, a musician, and an artist. My practice investigates the origins, limitations, and possible extensions of different media. I embrace inherent constraints and also strive to overcome them. During my final year thesis course, I produced (1) an interactive website that demonstrates how users' actions can be thwarted by design, (2) a Risograph-printed psychedelic mushroom-trip guide, including a 4-color pullout 'mandala,' and (3) a generative original poem, video piece, and spoken performance. My personal journey in meditation and mindfulness fosters patience, and enables me to look beyond the given and trust the organic process that distinguishes my work.
Hello! I am Adrian Politzer, and I am in the 2020 graduating class at the UIC School of Design. I am a graphic designer, a writer, a musician, and an artist. My practice investigates the origins, limitations, and possible extensions of different media. I embrace inherent constraints and also strive to overcome them. During my final year thesis course, I produced (1) an interactive website that demonstrates how users' actions can be thwarted by design, (2) a Risograph-printed psychedelic mushroom-trip guide, including a 4-color pullout 'mandala,' and (3) a generative original poem, video piece, and spoken performance. My personal journey in meditation and mindfulness fosters patience, and enables me to look beyond the given and trust the organic process that distinguishes my work.
Alvaro Ucha Rodriguez is an Argentine-Spanish designer currently based in Chicago. Through his common use of wood and metal, playful construction techniques are used to highlight the simplicity and understanding of his compositions. He is inspired by everyday interactions with products and spaces, and seeks to heighten the curiosity of the user. Alvaro's experiences and love of culture have forged a passion of bringing groups of people together through design that can be appreciated by anyone.
Alvaro Ucha Rodriguez is an Argentine-Spanish designer currently based in Chicago. Through his common use of wood and metal, playful construction techniques are used to highlight the simplicity and understanding of his compositions. He is inspired by everyday interactions with products and spaces, and seeks to heighten the curiosity of the user. Alvaro's experiences and love of culture have forged a passion of bringing groups of people together through design that can be appreciated by anyone.
Bethany is a Chicago native, designer and artist—currently in her last year pursuing a Bachelors in Industrial and Graphic Design and a Minor in Art at the University of Illinois at Chicago. She has served as the Chair on both IDSA and AIGA student chapters during her time at UIC and currently leads visual communication on the non-profit Advanced Design. She has worked with brands including Holly Hunt, Fiat Chrysler Automobiles, Wrigley, Pampered Chef, Coca Cola, and more. She is currently working with Flowspoke as a graphic and UI designer. Bethany is interested in the intersection of design, art, and other practices and believes in creating work that reflects such ideologies through an interdisciplinary approach that encompasses brand, product, experience, and more.
Bethany is a Chicago native, designer and artist—currently in her last year pursuing a Bachelors in Industrial and Graphic Design and a Minor in Art at the University of Illinois at Chicago. She has served as the Chair on both IDSA and AIGA student chapters during her time at UIC and currently leads visual communication on the non-profit Advanced Design. She has worked with brands including Holly Hunt, Fiat Chrysler Automobiles, Wrigley, Pampered Chef, Coca Cola, and more. She is currently working with Flowspoke as a graphic and UI designer. Bethany is interested in the intersection of design, art, and other practices and believes in creating work that reflects such ideologies through an interdisciplinary approach that encompasses brand, product, experience, and more.
Hi everyone! I've recently completed my last semester at UIC's Industrial Design program and I'm excited about what is to come. I love to get hands dirty and enjoy the process of bringing an idea to life. My goal with my designs is to create a highly useful object with the bare necessities. With my skill set and equipment, I've been able to prototype rapidly and refine designs and ideas quickly. It's funny, I've become so engulfed in this cycle of constant ideating and making that I've amassed a small shop in both my family's garage and has crept into my own bedroom. I simply enjoy the process.
Hi everyone! I've recently completed my last semester at UIC's Industrial Design program and I'm excited about what is to come. I love to get hands dirty and enjoy the process of bringing an idea to life. My goal with my designs is to create a highly useful object with the bare necessities. With my skill set and equipment, I've been able to prototype rapidly and refine designs and ideas quickly. It's funny, I've become so engulfed in this cycle of constant ideating and making that I've amassed a small shop in both my family's garage and has crept into my own bedroom. I simply enjoy the process.
I am a graphic/motion designer based in Chicago and a recent graduate from the University of Illinois at Chicago with a bachelor's degree in graphic design. I am always intrigued by new media and the intersection of design and technology. My current interests are in virtual/augmented reality, motion graphics and 360 video.
One of my favorite projects during my undergraduate studies was using Unity to create TRNQWRLD, an immersive VR experience in UIC's CAVE2 VR simulator. TRNQWRLD explores nature in abstraction with the use of calming colors, organic shapes, and animals. The project gives the audience a chance to experience the true wonders of nature through virtual reality. Seeing the many reactions to the project always brings me joy. TRNQWRLD is a regular demo in the UIC Electronic Visualization Laboratory, as well as it was recognized in a student vr exhibit at the Video Game and Art Gallery in Chicago.
I am a graphic/motion designer based in Chicago and a recent graduate from the University of Illinois at Chicago with a bachelor's degree in graphic design. I am always intrigued by new media and the intersection of design and technology. My current interests are in virtual/augmented reality, motion graphics and 360 video.
One of my favorite projects during my undergraduate studies was using Unity to create TRNQWRLD, an immersive VR experience in UIC's CAVE2 VR simulator. TRNQWRLD explores nature in abstraction with the use of calming colors, organic shapes, and animals. The project gives the audience a chance to experience the true wonders of nature through virtual reality. Seeing the many reactions to the project always brings me joy. TRNQWRLD is a regular demo in the UIC Electronic Visualization Laboratory, as well as it was recognized in a student vr exhibit at the Video Game and Art Gallery in Chicago.
Hi my name is Nina! I’m a senior industrial design student at the University of Illinois at Chicago. I grew up loving the arts, design, and motion graphics and seeing how innovative and dynamic it can be. Industrial design has shown me the importance of the design process and I’ve found myself drawn to both the research and visual aspect. I really enjoy finding the best way to visualize a story and presenting striking imagery after thoughtful investigation and validation from the users. No matter the design, whether industrial or UI/UX, I’ve learned that the design process is essential in creating any product.
Hi my name is Nina! I’m a senior industrial design student at the University of Illinois at Chicago. I grew up loving the arts, design, and motion graphics and seeing how innovative and dynamic it can be. Industrial design has shown me the importance of the design process and I’ve found myself drawn to both the research and visual aspect. I really enjoy finding the best way to visualize a story and presenting striking imagery after thoughtful investigation and validation from the users. No matter the design, whether industrial or UI/UX, I’ve learned that the design process is essential in creating any product.
Hey there, I'm Sarah, a recent graphic design graduate from UIC! My journey into graphic design started with drawing and painting, and I strive to keep that background present in my work today. The work presented here stems from my exploration into the idea that disruption is vital.
We are used to seeing things in a certain way. We expect a degree of fidelity and cohesion. But design is inherently experimental, and designers continue to disrupt, or reimagine, what design is. (Let's face it, the discipline is impossible to pin down. It's this, it's that, and so on.) I start with the unified and the expected, then break it apart, creating jarring images that aim to startle, mesmerize, and intrigue the viewer; arresting and sustaining their attention for a prolonged period of time. While unexpected and eclectic, I seek to create harmony from dissonant fragments, and to deepen the visual experience with the addition of poetic language that, in a way, makes sense of nonsense. Trained as a visual artist as well as a graphic designer, I prefer to work on an iPad with a pen; it's more natural to use my drawing hand rather than fingers on a keyboard. In this way I endeavor to create mis-matched wholes from independent fragments; breathe new, startling life into the antiquated and familiar; to produce what I call elegant fusions.
Hey there, I'm Sarah, a recent graphic design graduate from UIC! My journey into graphic design started with drawing and painting, and I strive to keep that background present in my work today. The work presented here stems from my exploration into the idea that disruption is vital.
We are used to seeing things in a certain way. We expect a degree of fidelity and cohesion. But design is inherently experimental, and designers continue to disrupt, or reimagine, what design is. (Let's face it, the discipline is impossible to pin down. It's this, it's that, and so on.) I start with the unified and the expected, then break it apart, creating jarring images that aim to startle, mesmerize, and intrigue the viewer; arresting and sustaining their attention for a prolonged period of time. While unexpected and eclectic, I seek to create harmony from dissonant fragments, and to deepen the visual experience with the addition of poetic language that, in a way, makes sense of nonsense. Trained as a visual artist as well as a graphic designer, I prefer to work on an iPad with a pen; it's more natural to use my drawing hand rather than fingers on a keyboard. In this way I endeavor to create mis-matched wholes from independent fragments; breathe new, startling life into the antiquated and familiar; to produce what I call elegant fusions.
My name is Soorin Chung and I am graduating this May from the Master of Design program at the University of Illinois at Chicago. Before studying design, my academic life was devoted to Art Therapy and Social Work. During my two-year art therapy graduate program at the School of the Art Institute of Chicago, I worked with 40 patients through two different opportunities. My internship at New Horizon Center allowed me to provide therapy care for 12 children with autism or developmental disabilities. At Diamond Headache Clinic at St. Joseph's Hospital in-patient unit I oversaw 28 patients who suffered from migraines. When working with patients with severe headaches I noticed that they were highly sensitive to elements in the surrounding environment such as light, color, smell and sound. The clinical in-patient units and therapy rooms were decorated with dim lighting, warm-colored textiles, scent-free objects and sound-proof walls to optimize the patient's well being.
Moreover I learned from therapy sessions that certain attributes greatly impact a client's emotional state in a given environment. For example the distance between the therapist and the client, their orientation to one another, the color of the wall, the choice of furniture, and style of the interior design. I noticed that my clients would open up faster and build rapport with me at certain distances and when we faced one another at certain angles. These distinct observations about the impact of physical space on the behavior of my clients led me down the path of exploring 'therapeutic spaces.'
For my thesis project as a graduate Industrial Design student I was interested in designing for therapeutic spaces. While exploring topics around therapeutic spaces, I met with a close friend and we happened to have a conversation about reaching out to the student counseling center at her school. However, she needed to wait for a semester in order to get matched with a counselor due to high demands. So instead of waiting, my friend got in touch with a therapist in her neighborhood rather than with the services on campus. After our conversation I researched resources at our universities, and the trends in mental health and well-being of university students. realized that the wait-list period could be a design opportunity to help students like my friend to actively engage in their own self-care and find help through the difficult times in a safe space.
I believe that design has the power to solve various and complex problems and make positive change and impact around the world. I hope that my design can contribute to a better future for people that I care for, especially students; one in which their well-being is supported holistically, in body, mind, and spirit throughout the campus.
My name is Soorin Chung and I am graduating this May from the Master of Design program at the University of Illinois at Chicago. Before studying design, my academic life was devoted to Art Therapy and Social Work. During my two-year art therapy graduate program at the School of the Art Institute of Chicago, I worked with 40 patients through two different opportunities. My internship at New Horizon Center allowed me to provide therapy care for 12 children with autism or developmental disabilities. At Diamond Headache Clinic at St. Joseph's Hospital in-patient unit I oversaw 28 patients who suffered from migraines. When working with patients with severe headaches I noticed that they were highly sensitive to elements in the surrounding environment such as light, color, smell and sound. The clinical in-patient units and therapy rooms were decorated with dim lighting, warm-colored textiles, scent-free objects and sound-proof walls to optimize the patient's well being.
Moreover I learned from therapy sessions that certain attributes greatly impact a client's emotional state in a given environment. For example the distance between the therapist and the client, their orientation to one another, the color of the wall, the choice of furniture, and style of the interior design. I noticed that my clients would open up faster and build rapport with me at certain distances and when we faced one another at certain angles. These distinct observations about the impact of physical space on the behavior of my clients led me down the path of exploring 'therapeutic spaces.'
For my thesis project as a graduate Industrial Design student I was interested in designing for therapeutic spaces. While exploring topics around therapeutic spaces, I met with a close friend and we happened to have a conversation about reaching out to the student counseling center at her school. However, she needed to wait for a semester in order to get matched with a counselor due to high demands. So instead of waiting, my friend got in touch with a therapist in her neighborhood rather than with the services on campus. After our conversation I researched resources at our universities, and the trends in mental health and well-being of university students. realized that the wait-list period could be a design opportunity to help students like my friend to actively engage in their own self-care and find help through the difficult times in a safe space.
I believe that design has the power to solve various and complex problems and make positive change and impact around the world. I hope that my design can contribute to a better future for people that I care for, especially students; one in which their well-being is supported holistically, in body, mind, and spirit throughout the campus.
Being deaf is hard. Many of those inflicted with deafness struggle within their own home to recognize important sounds that help them navigate life. Although there are many devices out there that do alert deaf people of sounds around the home, many of them take up unnecessary space and fail to be an all in one solution for sounds throughout the whole home. The HearRing Gem is a product that integrates itself seamlessly into the daily lives of a deaf person. The HearRing Gem alerts those with hearing loss of important sounds around their home by flashing an LED light while displaying icons or vibrating. The HearRing Gem fits perfectly into the palm of your hand, in your pockets, under your pillow or can even be mounted to your wall. The user can change the position of the gem as well. The HearRing Gem contains a hidden hinge allowing the user to adjust the LED screen into an upright position when displayed on a flat surface. The HearRing Gem also connects to the HearRing app, which you can use to customize alerts and manage your HearRing devices. Users can customize the alerts by color, icon while also managing whether they want the HearRing Gem to glow or vibrate. One HearRing Gem can pick up all of the sounds that happen in a single room. The user can also connect different rooms' HearRing Gems to each other and be alerted of sounds happening in multiple rooms at once.
Being deaf is hard. Many of those inflicted with deafness struggle within their own home to recognize important sounds that help them navigate life. Although there are many devices out there that do alert deaf people of sounds around the home, many of them take up unnecessary space and fail to be an all in one solution for sounds throughout the whole home. The HearRing Gem is a product that integrates itself seamlessly into the daily lives of a deaf person. The HearRing Gem alerts those with hearing loss of important sounds around their home by flashing an LED light while displaying icons or vibrating. The HearRing Gem fits perfectly into the palm of your hand, in your pockets, under your pillow or can even be mounted to your wall. The user can change the position of the gem as well. The HearRing Gem contains a hidden hinge allowing the user to adjust the LED screen into an upright position when displayed on a flat surface. The HearRing Gem also connects to the HearRing app, which you can use to customize alerts and manage your HearRing devices. Users can customize the alerts by color, icon while also managing whether they want the HearRing Gem to glow or vibrate. One HearRing Gem can pick up all of the sounds that happen in a single room. The user can also connect different rooms' HearRing Gems to each other and be alerted of sounds happening in multiple rooms at once.
This composite developed through research and testing is presented as a carbon-neutral alternative to concrete. Being the #1 cause for CO2 emissions, the production of traditional concrete requires an immense amount of energy to make due to the incineration of limestone to produce Portland cement, the glue that holds concrete together. Furthermore, sand that is used in this production could soon become a scarce resource. In Hempcrete, Portland cement is replaced by sodium bentonite and hydrated lime that reacts chemically with the silica rich pulverized hemp as a replacement for sand. This reaction literally petrifies the hemp and forms micro crystals that hardens the material into stone.
This composite developed through research and testing is presented as a carbon-neutral alternative to concrete. Being the #1 cause for CO2 emissions, the production of traditional concrete requires an immense amount of energy to make due to the incineration of limestone to produce Portland cement, the glue that holds concrete together. Furthermore, sand that is used in this production could soon become a scarce resource. In Hempcrete, Portland cement is replaced by sodium bentonite and hydrated lime that reacts chemically with the silica rich pulverized hemp as a replacement for sand. This reaction literally petrifies the hemp and forms micro crystals that hardens the material into stone.