Designed for children who suffer from developmental coordination disorders, MagnaGrips are a pair of gloves with magnets in the fingertips. The fingers click to the thumb to form a crucial pincer grip motion, benefitting anyone with dexterity limitations. The pincer is used every time you write your name, button your shirt, hold a spoon, etc. Traditional physical therapy also works this motion but uses monotonous and repetitive exercises. MagnaGrips makes these extremely important movements and effective exercises, exciting, enticing and fun.
MagnaGrips began as Bailey Williams' junior design studio project at Appalachian State University. She hand sewed the first prototype and developed MagnaGrips first business plan. She took both to the Texas Values and Ventures competition, placing second, and put MagnaGrips in motion. In the summer of 2014, Josh Crow joined the team to design, develop, and manage marketing and advertising. MagnaGrips are currently patent pending.
There is no cost effective dexterity training tool on the market today. MagnaGrips fills that gap by making the improvement to children's dexterity fun and effective without breaking the bank. While MagnaGrips was inspired by DCD its not limited to it. Each time a person tries on the gloves, they can't help but suggest new uses and ideas for them.
Bailey Williams- Creator and Manager
Josh Crow- Web design and Marketing
"Design for the fringes, solve for the masses." This was the theme of the Junior Industrial Design studio that inspired MagnaGrips. After drawing an assignment out of a hat "limited fine motor control for 2- 5 year olds," I started researching and found out about developmental coordination disorders, and that 5% of all children have a DCD. Children with DCD and dyspraxia develop their fine motor skills with difficulty. MagnaGrips was designed with this difficulty in mind.
The magnets in the fingers attract to the magnets in the thumb on the same hand, creating the pincer-grasp motion. If you put both hands together, the magnets on each finger will attract to the same finger on the opposite glove, employing bi-lateral integration that is useful in any task requiring both sides of the body.
MagnaGrips are made of spandex for the body of the glove to keep them fitted and breathable. the neodymium magnets are strong enough to make an affirming "snap" when the fingers come together. The velcro and side entry to the gloves allows for easy access and adjustability.
MagnaGrips are simple and intuitive. Every child that puts on a pair of our gloves clicks their fingers together in the "OK" motion, and smiles.
MagnaGrips began as Bailey Williams' junior design studio project at Appalachian State University. She hand sewed the first prototype and developed MagnaGrips first business plan. She took both to the Texas Values and Ventures competition, placing second, and put MagnaGrips in motion. In the summer of 2014, Josh Crow joined the team to design, develop, and manage marketing and advertising. MagnaGrips are currently patent pending.
There is no cost effective dexterity training tool on the market today. MagnaGrips fills that gap by making the improvement to children's dexterity fun and effective without breaking the bank. While MagnaGrips was inspired by DCD its not limited to it. Each time a person tries on the gloves, they can't help but suggest new uses and ideas for them.
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