Last Wednesday's article in The New York Times' Business Day section brought us this exposé: "That iPhone is missing a keyboard." Amid debate surrounding Apple's awaited release are questions as to whether the elimination of a mechanical keyboard in favor of a touch screen will cause the iPhone to revolutionize interface technology or fall flat. Bill Moggeridge of IDEO is quoted saying, "The tactile feedback of a mechanical keyboard is a pretty important aspect of human interaction--if you take that away, you tend to be very insecure." With respect to Mr. Moggeridge--and I hope to remain employable--I would encourage him and those who hold like-minded opinions to get out of the office more often.
Anyone who's had sex or owned a pet, and has done either with a modicum of success, knows how to push the right button without a mechanical keyboard. (For those less successful, the secret usually lies in a repetitive, caressing gesture.) These are ancient human instincts and basic tactile behavior. Sure there's insecurity at first--and I've known my share--but with practice, patience, and care all manner of feedback is possible. And what and where is tactile feedback anyway? A click feeling at the fingertip? Or a sight or sound cognitively and emotionally registered? All of this begs the question, "what is a keyboard and how should we use it?" As technology advances, I say let's get back to our roots: less clicking and poking, and more petting and stroking. So what is a keyboard? To my mind a keyboard, whether mechanical or non-mechanical, is ostensibly a map. By entering particular coordinates in a sequence, one creates meaning. That meaning can come in the form of text from the QWERTY keyboard, or in the form of music from the piano keyboard. A numbered dance step mapped out on the floor (without which many dancers seem secure) is a non-mechanical keyboard of sorts, creating emotional and sensual meaning from movement. The oldest, non-mechanical map for pushing buttons that I can think of is laid out on the Chinese acupuncture chart.
Acupuncturist Katherine Echo Kim says that the points and meridians on the chart are useful for learning at first and may be consulted for reference, but successful communication with a patient's body comes from intuition and feedback. "You feel the tissue and the muscles move, and listen to the sound of the patient." Oooh. . . yeah. . . OW! "Feedback comes from sensitivity and listening. It's a learning process." Successfully needling someone's buttons becomes a learned act of intuition and the original map can be forgotten. Interestingly, on the subject of poking vs. stroking keyboards, Ms. Kim remarks that "finger tips contain the ends of meridians that extend into the core of the body," and how you use your finger tips can "effect other organs, emotions, and over all wellness." So there may be reason to believe that a gentle stroking gesture can make the user feel better too.
After all, isn't the delicate thumb petting that controls its scroll wheel part of what makes the iPod so cared for and coveted? "No doubt about it," says Eric Chan, President of Ecco Design in New York . "From when we were born, we want to touch and be touched with a natural gesture. Technology should be as natural as possible." Ecco Design's l'Finesse Personal Pond for Toyota/Lexus is an experiment in product control and feedback using fluid hand gestures. And guess what? No mechanical keyboard. The natural dance of hands that controls the Personal Pond is reminiscent of gestures required to play the Theremin, that obscure and early example of keyboardless technology. "So long as there is some strong and successful feedback," continues Mr. Chan," such as light or sound, we ought to pursue the effortless gesture."
So will Apple's new attempt at mechanical keyboardlessness result in insecurity among early adopters and disappointing sales? Or will gently touching and caressing a plastic screen provide enough tactile and visual feedback to make the iPhone as intimately coveted as the iPod? Faced with these important questions, one potential consumer responded on condition of anonymity, "Will it vibrate?"
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Bertrand is one poster who recognizes this when he says the possibilities for sorts of interactions are multiplied. However, he should go further and hypothesize what those interactions could and should be. Mr. Smith tries to do this in the original article (albeit rather vaguely).
To Jay: "So if anyone could make a clear argument as to why you would need to take your eye's [sic] off what you are typing on your mobile, then I don't see a reason why tactile feedback is such a big issue."
Here is a reason, but it does not have to do with taking one's eyes off the mobile: people have emotional attachments to things which they use. Those attachments result from the nature of the interaction with the device. It is quite possible and believable that tactile feedback of the right sort could enhance or cement that connection, so it should not be dismissed simply because it is functionally (in the crudest sense) unnecessary. If we adopted the ascetic position of doing without anything but the absolute necessities, we wouldn't have iPhones or iPods to begin with.
I remember in my first internship in product design two years ago I was working on mobile phone concepts. I really wanted to get rid of the hard keyboard with a touchscreen (it just makes sense, right?)and my boss told me "you need to feel the keys to know where your fingers are on the pad and you need a feedback to know if you pushed the key". Actually, for the user, the loss of a hard keyboard is nothing compared to the gain of a wider touchscreen, less feedback but touch a larger screen enhance a lot the possibilities in terms of interactions.
It is just like the Apple remote controller, there are 99% less buttons than an usual remote controller but on the other side it is simpler, more beautiful and you get everything contextually on screen.
I think that nothing is completely necessary, the user will always be ready to get rid of an important function if he gets a better one on another side.
As you say, designers should get out of their office sometimes to get ride of all preconceptions.
Design should not be a knowledge. cause it is the result of a function which varies a lot through the time between many factors such as technologies, manufacturing processes, user behaviors, tastes and habits. It is a process of thoughts about factors at one point in the time.
Anyway, to come back to the topic, I've heard that "a famous eastern electronic device maker" is working on touchscreen allowing tactile feedback, so the matter will not exist anymore in the future.
YOU DON'T DO THESE SORTS OF TASK'S ON YOUR MOBILE PHONE!
Considering that you are risking your own life and those of other people on the road by texting messaging while you drive, you shouldn't be doing that either(It's actually illegal here in Australia to be using your mobile while you drive), so in what circumstance does the user drastically have to shift they're field of vision away from they're mobile device while they are typing?
The answer is never, they will always be looking at what they are doing, unless they are walking or something like that, but these occurences are very very low, and do not justify tactile feedback as a neccessity, furthermore, most consumer products are unfortunately designed on an 80% rule, meaning that blind people very loosely if ever come into the design equation as they will not be the majority of buyers (Sad i know but that's the reality, we live in a consumer world hell bent on making money).
So if anyone could make a clear argument as to why you would need to take your eye's off what you are typing on your mobile, then I don't see a reason why tactile feedback is such a big issue.
As for double click issues with touch screens, this can actually be resolved through the software, developers can create algorithms which understand multi click occurences, and you need to realise that this touch screen display is actually a lot smarter then previous touchscreen displays, as it is multitouch, hence the screen can recognise at least 10 touchpoints at any given time.
Finally if you're going to make an argument and try to make comparisons make sure that your context is right, they're is no point comparing a mobile device keyboard to a computer keyboard, or a piano, they are vastly different experiences and will never feel the same, honestly try and compare a piano to a computer keyboard, you can't do it, as the context of use and context of environment is different.
Actually, almost every phone with numerical buttons has a braille-like dot on the #5 button as a reference, kind of like how J and F have dots on a keyboard. My example was simply to point out that Apple doesn't actually care about the usability of their products, they seem to be driven more toward bling and away from universality.
A tactile operation with minimal tactile feedback sounds alienating and cold, not a return to the 'natural' state Mr. Smith evokes.
Furthermore, I wonder what it would be like to type on a full-sized glass touchscreen. Probably horrible. The feedback from pushing physical buttons is inherent in the materials (you can't make me a plastic button/switch that has no innate 'feel' to it). The feedback from any touch-screen is contingent and arbitrary (could be a beep! or a word on a screen! who knows?). That doesn't get us in touch with the world, it distances us from it.
Hopefully, the iPhone will chirp or do something whenever a user successfully types a letter to give him/her feedback. Even if that isn't the case, users will get used to this interface as they have every other interface.
Don't you mean: "..Or will gently touching and caressing a high quality optical glass..."
The real test is if you can find the right button with your eyes closed: pet, yes; sex, yes; mechanical keyboard, yes; iPhone virtual keyboard, NO.
Apple is hardly the first company to attempt a non-mechanical keyboard. The reason so many people are critical of it is because all virtual keyboards have failed as primary interface devices (why are there mechanical keyboard add-ons for PDAs?). As yet, there is nothing to suggest that Apple's virtual keyboard offers anything new to improve the virtual keyboarding experience (other than Apple's obsession with "one button" experiences)
for that, bigger screen has much bigger advantages than small buttons.
I've never owned an iPod, but the ones I've played with have a button. Which goes click, if I recall, when you press it. And you can feel it go click. That's the other half of the experience - while you're browsing, your thumb movements are light and floaty, but when you pounce on a song, then the choice is definite, and is definitely outlined by that tactile click.
Lumping sex, acupuncture, and phone use together is a deeply weird combination, and looks to me like a serious category error. It's like saying we should have the same sort of buttons on a phone as we do on a shirt.
It seems the success of the buttonless keypad will be dependent upon its ability to deliver fast and accurate "strokes" with reliable feedback to the user. Unless there is a Theremin app in the works, I don't expect to be impressed anytime soon by anyones iPhone stroking.
What? How are the blind supposed to drive a Hummer?
Seriously, they should just wait for the iPhone shuffle. Every product isn't right for everybody.
To those who INSIST a physical keyboard is necessarily superior due to the tactile response have NO CLUE if Apple has come up with a system that works as well or better. No Clue! Go ahead and be skeptical of Apple's assertion that the keyboard works well, but don't be COCKY in your convictions that nothing can replace the existing tiny mechanical keyboards we currently deal with. Wait until you've had a chance to actually see what Apple has come up with. It should be fairly easy to judge within a few days of use how this new virtual keyboard stacks up against existing keyboards. At that point, I will accept your cocky declarations about the superiority of one keyboard over another. But until then, don't judge what you don't yet know. To do so is unscientific and closed-minded, it doesn't allow for evidence to alter your pre-existing opinion (which is based on a guess). The success or failure of the iPhone may well ride on the ease of text-entry, and there's no reason to believe Apple isn't fully aware of this.
Error rates on qwerty keyboards on mobile devices are pretty high because of the size of the buttons.
If your going to compare the iPhone to any other phone then you need to compare the iPhone to other SmartPhones that also have full qwerty keyboards, and i can assure you that the iPhone does a similar job if not a better job.
After a few months of use with any phone (with buttons), most users are able to do a variety of things without looking at the device at all. Will this ever be possible with without so-called "tactile feedback"? I'm not sure it will be, and I say that as someone who hopes the iPhone succeeds.