The 2016 International IDSA Conference was hosted in Detroit last week with a focus on the theme of "Making Things Happen." Detroit, with it's wrought morality tale of decline from the richest city in the United States in the 1950's and '60s to it's recent designation as the country's poorest city, is a place that could use the optimism of "making" and the problem-solving approach of design to transform the lives of those who live and work in the city. Today, 60% of all of Detroit's children are living in poverty. Fifty percent of the population has been reported to be functionally illiterate. And 18% of the population is unemployed.
So how might design address some of these wicked problems?
Turns out, the answer is unclear. At the end of 2015, Detroit was named a UNESCO "City of Design," the first US city to receive the prestigious designation. And during the IDSA International Conference we heard from some hometown heroes including Moray Callum of Ford, Ralph Gilles of Fiat Chrysler, Richard Lambertson of Shinola, Scott Klinker of Cranbrook, Veronika Scott of Empowerment Plan and Olga Stella of Detroit Creative Corridor Center who spoke about the work their teams are doing to honor the recent UNESCO designation. We also heard from practitioners working outside of the city including Core77 contributor Mickey McManus and Professor Yongqi Lou from Tongji University on the future of design. Even though there were no concrete ideas for how design might help transform this "City of Design," throughout three days of programming and conversation, two themes emerged:
1) The future of design requires designing systems and the artifacts that function within those systems
2) Co-creation and interdisciplinary teams are integral to innovation
At Tongji University in Shanghai, Professor Yongqi Lou is spearheading a new era of design activism and education through DesignX, first introduced to Core77 readers in 2014 by Don Norman. DesignX is an, "evidence-based approach for addressing many of the complex and serious problems facing the world today." At Tongji, every first year student takes an open-source hardware and software class as part of their foundational curriculum—not to learn the technology but to introduce them to the "mindset," of solving problems through systems thinking. The DesignX approach is exemplified in the case study of Chongming Island where the university built an innovation hub to collaborate with local residents and farmers in designing the future of their rapidly urbanizing community.
Taking strategies from both the Shanghai urban center and from Chongming's rural setting, the "Design Harvest" institute nurtured a two-way conversation between urban and rural. The approach was described by Professor Lou as acupuncture design—small, focused interventions that can heal the whole system. Ultimately, learnings from the innovation hub were brought back to Shanghai to help develop a small but connected urban farm while the design interventions on the Island have changed the ecosystem of the community, empowering over 100 people to make their living in a new way.
Mickey McManus, Autodesk Fellow and Chairman of the consultancy and innovation lab MAYA Design, spoke last year at the Core77 Conference about the near future of "unbounded, malignant, complexity," brought on by the rise of the internet of things, digital manufacturing and machine intelligence. At IDSA, he followed up with a deeper dive into designing new ecologies and a community of things. In the age of networked matter, McManus asks, how do we put people first? One way is to invest in new ways of learning and making. As Randy Swearer, Vice President of Autodesk Education, wrote last week, there is an "urgent need to abandon the Industrial-Age approach to higher education that dominates today. Studies of siloed individual subjects assessed by antiquated systems and given value by an increasingly irrelevant system of credits are no longer productive. The process of learning needs to be reframed to keep up with today's employment landscape."
McManus argued that there is a shift from top-down design to a world of emergence and co-creation. Designers must learn how to design in a world of more complexity. Automation will continue to take jobs and new jobs will emerge where people must collaborate with machines, and learning will necessarily be lifelong.
Ralph Gilles, Fiat Chrysler Global Head of Design, shared an honest assessment of the challenges and opportunities facing the auto industry. In the "Mixology of Automotive Design," Gilles discussed everything from autonomous vehicles to big data, to designing the third space where auto designers will need to "minimize machine and maximize space," taking pages from the playbook of Apple Stores and Starbucks franchises. To address the coming demands on the auto industry, Gilles is assembling a diverse, interdisciplinary team, pulling talent from the worlds of fashion, trend, lighting and interiors. For him, the future of automotive design is in the power of co-creation, folding insight and knowledge from a wide range of collaborators from inside and outside the industry.
Back in Shanghai, Tongji University has actually designed a high school where design thinking is being used to connect siloed subjects—math, geography, history, biology and physics—and offering an interesting model for design to be the primary language for interdisciplinary collaboration.
And Shinola makes the case for collaborating with suppliers. Co-Design Director Richard Lambertson brought years of experience in the leathergoods industry to his role at Shinola where he's been cultivating relationships and manufacturing processes with American tanneries. Each product can require at least 6-8 months to develop the the leather itself but the Detroit-based company has been able to create over 580 jobs in Detroit alone through local-manufacturing, assembly, administration and retail.
Finally, Molly McGlynn, a strategist at Ziba, offered some insight into storytelling and developing a brand at the annual Eastman Innovation Lab breakfast. As McGlynn defined it, a "brand is the emotional interface between organization and people." In her talk, McGlynn outlined the three ingredients to tell a good brand story: 1) Show your story 2) Find your Fight and 3) Design to Engage. The last piece of her presentation really offered a new lens into how we might be designing effective, and communicative products for the future—when designers are designing "permeable" objects that encourage consumers to not only engage but co-create and calibrate their own experience WITH a product.
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برامج تحميل ، ان البرامج اليوم هى المحرك الأساسى للكمبيوتر حيث ان لكل شىء محرك ، لتصميم صورة رائعة تحتاج الى تحميل برنامج تعديل الصور مثل برنامج فوتوشوب الشهير التابع لأدوبي ، كذلك ان اردت مشاهدة فيديو رائع ، يمكنك ذلك من خلال تحميل برنامج يوتيوب لمشاهدة جميع الفيديوهات والقنوات الاخبارية والاحداث العالمية من خلالة ، وان كنت من محبى سماع الصوتيات والنغمات يمكنك ذلك من خلال تحميل برامج كمبيوتر. تنزيل بعض برامج الصوت مثل الريال بلاير او الميديا بلاير وغيرها من برامج الصوت المشهورة والمميزة ، لذلك سوف نرى ان جميع برامج الكمبيوتر هى محركات اساسية للوصول لهدف محدد وواضح ، وان كل شىء يحتاج الى برنامج للتعامل معه بشكل كامل وبامكانيات تجعلك تتحكم فيه بشكل شبه كلي ، لذلك ينصح جميع المستخدمين بتحميل البرامج التى تحتاجها بشكل يومى ، كما ان خبراء البرامج والكمبيوتر ينصحون دائما باعتبار الكمبيوتر هو ناقتك التى تحملك فى عالم الانترنت ، وينصحونك بعدم تحميل البرامج التى لا تحتاج لها ، وان لا تنزل البرامج الا التى تحتاجها وتستخدمها بشكل دائم ، وان هذا هو أفضل إستخدام للكمبيوتر للحفاظ عليه والاستمرار بشكل جيد ودائم . تحميل متصفحات الأنترنت : يوجد العديد من المتصفحات الجيدة التي يمكنك استخدامها للتصفح فى المواقع ، ولكن سوف ننصحك بعدة برامج مميزات ومتصفحات رائعة اثبتت بالتجارب انها الأفضل على الاطلاق ، اهم هذه المتصفحات ، متصفح جوجل كروم ، متصفح فايرفوكس ، متصفح اوبرا . تطبيقات أندرويد : فى عالم الاندرويد سوف تجد ان برامج الاندرويد اصبحت هامة جدا وان تحميل تطبيقات الاندرويد وبرامج الاندرويد ، وخصوصا العاب الاندرويد التى أصبحت شبه واقعا مثل لعبة بوكيمون جو الشهيرة والتى ظهرت مؤخرا . اصبحت تحميل العاب من أكثر الاشياء بحثا وتحميلا فى هذا الوقت ، نظرا لسهولة اللعب ونتيجة ان العاب الاندرويد لا تحتاج الى جهاز كمبيوتر ، ولا تحتاج سوف الهاتف الذكي الذى تستخدمة بشكل دائم مما جعل اللعب اكثر متعة وسهولة ويمكنك ان تلعب هذه الالعاب فى السيارة او اثناء السفر او على الطائرة او فى اى وقت . برامج اندرويد : أنصحك باستخدام العديد من برامج الاندرويد ، ولكن يوجد عدة برامج انصحك باستخدامها ، اهم هذه البرامج برنامج واتساب اب ، برنامج لاين ، وتنزيل جميع تطبيقات الشات ، مثل تحميل فيس بوك ، تنزيل تويتر ، وغيرها من البرامج الهامة التى تستخدم فى التواصل الاجتماعى ، تحميل برنامج يوتيوب وتنزيل فيس بوك لايت ايضا فهو نسخة خفيفة لاستخدامه الفيس بشكل سريع وسهل ، تحميل برنامج ايمو وتنزيل برنامج تيليجرام ايضا فهو برنامج سريع مثل الواتس اب ،هذه البرامج الأكثر تحميلا فى تطبيقات الاندرويد والأيفون . الخلاصة : يوجد العديد من البرامج الهامة والتى نرغب فى استخدامها ، ولكن اهم هذه البرامج التى ننصحك باستخدامها هى برنامج وينرار وهو برنامج مشهور فى فك وضغط الملفات لسهولة ارسالها واستلامها على الانترنت ، برنامج ياهو ماسنجر فهو أول ماسنجر ظهر فى عالم الاتصال على الانترنت . كما ننصحك بتحميل برنامج حجب المواقع الاباحية ايضا ، فهو برنامج هام جدا وعملي . يمكنك ايضا تحميل برنامج شير ات فهو من افضل البرامج الجديدة ايضا وننصح بتحميلة . وهذه تعتبر خلاصة لأفضل برامج تحميل كمبيوتر ويمكنك تحميل جميع هذه البرامج من الانترنت من خلال برنامج انترنت داونلود مانجر 2017 الجديد واخر نسخة .