Imagine visiting a factory in China, and you see these things coming off of the line:
It looks like they're getting ready for a war, doesn't it? They are, kind of, but a soft-power one. Chinese manufacturer FuninVR has been quietly spreading across the globe, seeding arcades in Asia, South Asia, Europe, Eastern Europe, Scandinavia, Africa, the Middle East, South America, etc. with their extensive range of VR simulators. These are an interesting category of industrial design, combining furniture, human factors and user interface design with kinetic energy, all in the name of entertainment.
Because they are designed for arcade environments, these machines need to be as robust as college dorm furniture. Downtime for the operator means a loss of revenue. Additionally, they need to have as small a footprint as possible, as arcade profits are all about profit-per-square-foot. And, of course, the game designers have to do their jobs too, making the games as engaging as possible in order to draw repeat business.
The company's YouTube channel shows off their staggeringly deep catalog, designed to simulate a wide variety of physical experiences. Here's one example, a cockpit that can rotate 360 degrees and seat two (you can charge more for two players):
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Here's how the company's employees blow off steam:
Plenty more to see here.
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Comments
First thing that comes to mind...
I won't put on those goggles. I can't not feel dirty wearing them.
Seems like the need for different styles and forms for most of the units goes out the window once you slap a vision obscuring eye mask over your face.