A lesser-known subset of injection molding is reaction injection molding. Here we'll explain what it is, show photos of reaction injection molded products, and provide some helpful info for designers.
In standard injection molding, thermoplastic is injected into a mold as a liquid. As the part cools, it solidifies.
In reaction injection molding or RIM, a thermosetting resin is used, rather than a thermoplastic. Two different resins that will react when combined and heated are squirted into the mold, which is then heated up in order for the part to cure. Thus the "reaction" refers to the thermosetting, as when you mix up a two-part epoxy.
The thermosetting resin commonly used in RIM is polyurethane. (Specifically, aromatic polyurethane.*)
RIM is commonly used for large, sturdy but lightweight parts like automotive bumpers and spoilers, boat dashboards, ATM machines, business machines, medical machines, et cetera.
RIM arguably offers more design freedom. Parts that are tricky to create with standard injection-molding, like large parts with wall thicknesses that vary from thick to thin, are well-suited to RIM. And because the material is polyurethane, it's possible to mold pieces that have a softer foam core and a harder outer shell, yielding a rigid part that is lightweight. By tweaking the polyurethane blend and curing process, you can dial in the desired weight, strength, density and hardness of your part.
One drawback is that aromatic polyurethane doesn't have good UV resistance and must be painted for protection.
As for cost benefits and drawbacks, your company's resident nerd would have to do the math, weighing the following factors. On the one hand, RIM has lower tooling costs; aluminum, rather than steel, molds can be used, and aluminum molds are cheaper to machine. On the other hand, the cycle times for RIM are slower than with standard injection molding. If you've gone with a cheaper aluminum mold, it won't last for as many cycles as a steel one, and if you opt for a steel one, there go your cost savings. Also, the materials cost of the polyurethane needed for RIM is generally higher than the polypropylene and polyethylene commonly used in standard injection molding.
- RIM Manufacturing put together this video explaining and demonstrating the process:
Enter a caption (optional)
- ThomasNet explains the RIM process in depth here.
- For nitty-gritty details on designing parts for RIM—wall thickness, draft angle, rib placement, undercuts, etc.—the polymer manufacturer formerly known as Bayer Material Science, now called Covestro, has produced this free RIM Part and Mold Design Guide.
--from the RIM Part and Mold Design Guide
- *Broadly speaking there are two types of polyurethane: Aromatic and aliphatic. You can read about the technical differences between the two here.
Create a Core77 Account
Already have an account? Sign In
By creating a Core77 account you confirm that you accept the Terms of Use
Please enter your email and we will send an email to reset your password.
Comments
It would be highly relevant to mention when talking about the drawbacks, that these two part materials are for the most part thermoset polymers instead of thermoplastics. The crucial difference for anyone unfamiliar, is that thermoset materials cannot be recycled back into their liquid state simply with heat (they won't just re-melt and flow like many of the plastics you come in contact with). In my opinion this is the most important drawback for any designer considering using them.
Also, you can for sure use aluminum tools/molds for injection molding.
I've been reading Core77 for over a decade now, and I've noticed recently more and more language that devalues the input and impact that comes from the engineering side of the product design world. I know that this is primarily an ID focused site, but is it really necessary to call the people that actually make parts real Nerd or Enginerd over and over? In the end ID and PD are nothing without each other. Framing things the way certain contributors do here only serves to perpetuate the top down "ID as God" paradigm that seems to pervade even in places where it should really be a collaborative effort when technology is the main driver.
Ok, so I am not the only one noticing this as well! I appreciate the balance of articles that highlight newer and younger designers and the manufacturing process work, but this perpetuation of "ID as God" creeps into articles where an engineer "surprisingly" designs something well. The trope of pure Engineer and pure Design roles in consumer-centric product design is antiquated and leads to more conflict and insecurities on both sides. The boundary should be grey, because the roles need a shared language to work together, but that shared language should build appreciation for the complimentary skillset.
100% agree with you, Remy and Andrew.