Talk To Me. MoMA "Talk to Me" explores the communication between people and objects featuring a broad range of products, interfaces and devices to diagrams, and visualizations by bona-fide designers, students, scientists, all designed in the past few years or currently under development. Designed by: MoMA moma.org/interactives/exhibitions/2011/talktome/categories/Glen Jackson Taylor 1 of 70
Life: Happylife Using profiling technology based on biometric data, a camera equipped with sensors detects changes in a person's mood and emotion by taking thermal images of his or her face. By analyzing facial expressions, eye movements, pupil dilation, and other physiological changes, the camera may be able to predict future criminal activity. With Happylife, designers James Auger and Jimmy Loizeau have adapted this technology for keeping the peace at home. The designers added a visual display with facial-rec Designed by: James Auger, Jimmy Loizeau, Reyer Zwiggelaar, and Bashar Rajoub moma.org/interactives/exhibitions/2011/talktome/objects/145521/Glen Jackson Taylor 2 of 70
Worlds: Augmented Shadow The shadows exist in both a real and fantasy environment; animations transform the blocks into houses and awaken creatures around them. Moving the blocks around the table sets off programmed reactions: people gravitate toward a light source, trees grow around it, and birds fly away from the dark. Designed by: Joon Y. Moon joonmoon.net/Glen Jackson Taylor 3 of 70
Worlds: The 5th Dimensional Camera According to the many-worlds theory, first posited by Hugh Everett in 1957, although we observe time as linear, diverging timelines occur in parallel worlds, with each possible outcome having a different probability. The 5th Dimensional Camera explores how we might see all these different worlds at the same time, in a metaphorical many-lensed object. All the possible ramifications of any decision or action or day would theoretically be visible, thus visualizing all the worlds that branch out fro Designed by: Jon Ardern and Anab Jain vimeo.com/26422049Glen Jackson Taylor 4 of 70
Worlds: The 5th Dimensional Camera According to the many-worlds theory, first posited by Hugh Everett in 1957, although we observe time as linear, diverging timelines occur in parallel worlds, with each possible outcome having a different probability. The 5th Dimensional Camera explores how we might see all these different worlds at the same time, in a metaphorical many-lensed object. All the possible ramifications of any decision or action or day would theoretically be visible, thus visualizing all the worlds that branch out fro Designed by: Jon Ardern and Anab Jain vimeo.com/26422049Glen Jackson Taylor 5 of 70
Worlds: Avatar Machine The Avatar Machine is a wearable apparatus that simulates the third-person gaming experience in real space. Comprising a full-body suit, a camera mounted behind the head, and virtual-reality goggles, the device replicates the spatial dynamics of gaming as users move in and interact with the real world. It is also designed to look like a virtual warrior, complete with spikes on the helmet, a padded torso, and large armored gloves. Designed by: Marc Owens www.marcowens.co.ukGlen Jackson Taylor 6 of 70
Objects: Cubelets Cubelets are little modules that stick together with magnets to build smart objects. Working with Cubelets is much like building an evolving being block by block, with each block designed to perform a certain function. As the physical form takes shape, "the behavior [emerges]," the designer says, "like . . . a flock of birds or a swarm of bees." Some blocks sense information about light, heat, and distance, which is then translated by blocks that act (rolling, driving, emitting a beam of light). Designed by: Eric Schweikardt www.modrobotics.comGlen Jackson Taylor 7 of 70
Double Entendre: Mojibakeru Mojibakeru toy figures start as Japanese kanji characters and are transformed into the animals each character represents. Mojibakeru is both learning tool and unique demonstration of the link between symbol and object. In total, 18 different kanji figures are available in various colors. Designed by: Shigeru Ishitsuka and Misako Kirigaya whiterabbitexpress.com/buy-mojibakeru-transformer-kanji-animals/Glen Jackson Taylor 8 of 70
Double Entendre: Becoming Animal
In Becoming Animal, participants are invited to interact with Kerberos (or Cerberus), a digitally generated version of the mythic three-headed gatekeeper of the underworld, and with each other. Participants wear dog masks made of heavy silkscreened paper and are guided by three actors wearing special masks of Perspex and wood. Kerberos responds with sounds, facial signals, and gestures to the behavior of others, based on their movements, displaying love, hate, anger, and other emotions, and eac Designed by: Stephen Spyropoulos and Theodore Spyropoulos www.minimaforms.comGlen Jackson Taylor 9 of 70
City: Berlin, City Smell Research Applying headspace technology--used in the perfume industry to capture and synthesize natural scents--Berlin City Smell Research captures the scent of various Berlin districts, creating an olfactory map of the city. The scents are contained in bottles that physically recall the city map and compass points. This work is not simply the charting of a landscape of smell; it also explores the potential of smell as information that enhances and subverts the physical and symbolic boundaries of the urba Designed by: Sissel Tolaas www.showstudio.com/contributors/17239Glen Jackson Taylor 10 of 70
Worlds: BBC Dimensions (Website) Dimensions is a websites that superimposes the size of historical events onto a satellite view of any city, neighborhood, or area. The Apollo 11 moon landing, for example, an event of great historical significance, covered an area smaller than the average parking lot. Users type in a zip or postal code; the website then generates a satellite image of the area with the event outlined in yellow. Designed by: BERG berglondon.com/projects/dimensions/Glen Jackson Taylor 11 of 70
Objects: BugPlug To help cut energy usage, all of a user's electronics are plugged into a single hub that is in turn connected to BugPlug, which monitors the status of the devices and controls the flow of electrical current to them. The BugPlug's antennae contain motion sensors, so that when it detects human presence, all of the devices are automatically turned on. A timer on its stomach can be programmed to turn off the appliances at preset times. Designed by: Kamil Jerzykowski and Magdalena Kalek www.ahandoh.comGlen Jackson Taylor 12 of 70
Bodies: E. Chromi
A new diagnostic system using the body's natural output for visualizing a patient's internal conditions. The patient ingests a drink, much like a probiotic shake, laced with the engineered E. coli; the bacteria react with the enzymes, proteins, and other chemicals that are present in the gastrointestinal tract and turn different colors for different diseases, thus changing the color of the patient’s feces. These colors are presented in King and Ginsberg’s Scatalog, a collection of samples in a Designed by: James King and Alexandra Daisy Ginsberg with iGEM moma.org/interactives/exhibitions/2011/talktome/objects/145508/Glen Jackson Taylor 13 of 70
Exhibition Graphics Every piece in the exhibition was given a QR Code to bookmark for later reference online, and a unique hash tag for twitter users. Designed by: MoMA moma.org/interactives/exhibitions/2011/talktome/home.htmlGlen Jackson Taylor 14 of 70
Objects: Cross-fire from the Natural Occurrence series (Video) Cross-fire takes an audio excerpt from Sam Mendes’s 1999 film American Beauty--a heated argument between Lester and Carolyn Burnham (Kevin Spacey and Annette Bening)--and animates it, so that the tension that tears across the room appears to be felt literally by the objects on the dining room table. There are no human bodies in the animation, only the voices of the characters and the music of Bobby Darin in the background; the fight's relentless sound waves are absorbed and transferred across th Designed by: Geoffrey Mann www.mrmann.co.ukGlen Jackson Taylor 15 of 70
Objects: Cross-fire from the Natural Occurrence series Object stills made from the film Cross-fire. Porcelain teapot 8 11/16 x 11 13/16 x 9 1/8" (22 x 30 x 23 cm) Designed by: Geoffrey Mann www.mrmann.co.ukGlen Jackson Taylor 16 of 70
City: Here & There BERG's "Here & There" map of Manhattan is inspired by gaming technology. The maps put the viewer in two places at once, above and in the city, able to visualize urban space as a continuous medium. Designed by: Jack Schulze, James King, and Campbell Orme berglondon.com/projects/hat/Glen Jackson Taylor 17 of 70
City: Gentrification Battlefield (Video Game) In the concept video game Gentrification Battlefield you can either be Timo, a hipster driving a Volkswagen van, or Sjaan, an elderly resident threatened with eviction; the game takes place in Amsterdam-Noord, a real-life neighborhood that has become a symbolic stage for class and social conflict in the Netherlands. By presenting the process of gentrification as a real battle, the game provides insight into the political and social complexities of the issue. Designed by: Jeroen Beekmans and Joop de Boer vimeo.com/14863225Glen Jackson Taylor 18 of 70
Life: Brushing Teeth A children's poster showing toothsteps instead of footsteps, demonstrating the optimal choreography of teeth-brushing. Circular and up-and-down motions are indicated, as well as brush width, when to apply pressure, and in what direction. Designed by: Benjamin Dennel www.studio-b-c.comGlen Jackson Taylor 19 of 70
Life: PostSecret PostSecret began in 2004 when Frank Warren left 3,000 postcards in public places, each asking whoever found the card to mail him a secret. "Slowly," he says, "secrets began to find their way to my mailbox"; he shared the anonymous secrets and accompanying artwork online and in exhibitions and books. After a few months, Warren stopped passing out postcards, but the secrets kept coming, often on homemade cards. To date he has received close to half a million secrets, running the emotional gamut fr Designed by: Frank Warren www.postsecret.comGlen Jackson Taylor 20 of 70
Bodies: Phantom Recorder The Phantom Recorder explores the phenomenon of the phantom limb: an amputee's sensation that a missing limb is still attached to the body and functioning. This physical hallucination is often treated as a hindrance and corrected through therapy, but Cohen feels that attempts to alleviate it "tend to overlook poetic functions of our body." What if, she wonders, the sensation could be harnessed and used at will? The conceptual interface Cohen created in response to this inquiry would connect the Designed by: Revital Cohen www.revitalcohen.comGlen Jackson Taylor 21 of 70
Bodies: Phantom Recorder The Phantom Recorder explores the phenomenon of the phantom limb: an amputee's sensation that a missing limb is still attached to the body and functioning. This physical hallucination is often treated as a hindrance and corrected through therapy, but Cohen feels that attempts to alleviate it "tend to overlook poetic functions of our body." What if, she wonders, the sensation could be harnessed and used at will? The conceptual interface Cohen created in response to this inquiry would connect the Designed by: Revital Cohen www.revitalcohen.comGlen Jackson Taylor 22 of 70
Objects: Square Square is a tiny attachment that can be plugged into the headphone jack of a smartphone or tablet to allow anyone to accept a credit card payment. The card is slid through the attachment; signatures on touch screens stand in for printed receipts. This simple idea is as efficient and potentially transformative as designer Jack Dorsey's previous big idea: he is one of the co-inventors of Twitter. Designed by: Jack Dorsey squareup.com/Glen Jackson Taylor 23 of 70
Bodies: Muttering Hat and Talk to Yourself Hat The Muttering Hat (foreground) envisions extracting "the noise of the thought process and put[ting] it into physical form." Attached to the top of the hat are two "muttering balls" that can be placed on one's ears, shared with others, or left dangling to speak into the world. The Talk to Yourself Hat transmits sounds from one's mouth directly into one's ears via a conspicuous, trunk-like tube. As such, it playfully encourages a user to actually speak out, without worrying about privacy, when in Designed by: Kate Hartman www.katehartman.comGlen Jackson Taylor 24 of 70
Objects: Sifteo Cubes Inspired by classic games such as chess, checkers, and mah-jongg, Sifteo Cubes are a hands-on interactive game system. Each cube contains a tiny computer chip and connects to other cubes, sensing their motion and position, through a wireless network to an application on a nearby computer. The cubes can be used in various games, including a spelling game in which they are rearranged until a word is correctly spelled, at which point they light up and highlight the word. Designed by: Jeevan Kalanithi and David Merrill www.sifteo.comGlen Jackson Taylor 25 of 70
Bodies: EyeWriter
In 2003 TEMPT1, a Los Angeles–based graffiti artist and activist, was diagnosed with amyotrophic lateral sclerosis (ALS), which soon left him entirely paralyzed except for his eyes. The team equipped a pair of inexpensive eyeglasses with eye-tracking technology and custom-developed software that could capture TEMPT1's eye movements. From his hospital room, wirelessly connected to a laptop and laser-tagging apparatus installed in downtown LA, the artist can paint graffiti tags in color, which ar Designed by: Zach Lieberman, James Powderly, Evan Roth, Chris Sugrue, TEMPT1, and Theo Watson www.eyewriter.orgGlen Jackson Taylor 26 of 70
City: The Lost Tribes of New York City (Video) In this stop-motion animation, various objects on the streets of New York City--among them a public telephone, a manhole cover, and newspaper boxes--come to life, with voices taken from the filmmakers' interviews with New Yorkers and tourists. The result is a kind of urban ethnographic research: conversations with a wide and representative range of people about their hopes and identities and how they relate to New York. Designed by: Andy London and Carolyn London vimeo.com/2860274Glen Jackson Taylor 27 of 70
Worlds: Good Things Should Never End (Website) A seemingly endless website for the UK mobile telecommunications company Orange, users scroll continuously down the screen following an infinite winding rainbow through a brightly colored landscape littered with zany characters, interactive links, hidden prizes, and animated effects. This world is enriched by opportunities to interact with its denizens: users can click on the characters to chat with them, play games, and explore. Designed by: Poke www.pokelondon.comGlen Jackson Taylor 28 of 70
Double Entendre: Menstruation Machine
With Menstruation Machine, Sputniko! explores the relationship between identity, biology, and choice, while also inquiring into the meaning of gender-specific rituals. The metal device, which looks like a chastity belt and is equipped with a blood-dispensing system and electrodes that stimulate the lower abdomen, replicates the pain and bleeding of the average five-day menstruation period. It is designed to be worn by men, children, postmenopausal women, or whoever else wants to experience mens Designed by: Sputniko! www.sputniko.comGlen Jackson Taylor 29 of 70
Double Entendre: Crowbot Jenny Inspired by the book "When Species Meet" by Donna Haraway, the project explores technology, feminism, and pop culture by collaborating with scientists on works that suggest possible intersections among these fields. Crowbot Jenny is a fictional girl who, despite her generation's tendency toward communication overload, has trouble relating to her peers. In fact, Crowbot Jenny prefers to talk with animals and uses the Crowbot, an instrument that replicates a range of crow calls, to commune with he Designed by: Sputniko! www.sputniko.comGlen Jackson Taylor 30 of 70
Double Entendre: Check Mate Designed for the high-end lingerie and intimate toy brand Kiki de Montparnasse, Check Mate is a chess set with 32 pieces that double as dildos, elegantly renamed "dilettos." The game pieces retain elements of their traditional shapes but also resemble sex toys--the pawns phallic, the knights shaped like anal beads. A new dimension of play is thus introduced in a classic game. Designed by: Johan Liden and Olivier Gregoire www.aruliden.com/work/projects/kiki-de-montparnasse-chess-set/Glen Jackson Taylor 31 of 70
Double Entendre: be-B Braille Education Ball Designed for both blind and sighted users, the be-B Braille Education Ball is a game that teaches the Braille alphabet through touch and sound. The sphere has 26 holes that fit 26 magnetic pegs representing the complete alphabet; on one side of each peg is a Braille letter, and on the other side is the corresponding letter from the Roman alphabet. The object of the game is to match the Braille letter on each peg with the letter reproduced in each hole; when the correct peg is inserted, a bell, r Designed by: Danielle Pecora issuu.com/daniellepecora/docs/designportfolioGlen Jackson Taylor 32 of 70
Double Entendre: Tenori-on Tenori-on means "sound in your palm" in Japanese; the is a handheld step sequencer that creates synthesized sound and light patterns, fusing the sequential and layering logic of electronic music with dynamic visual display. A 16-by-16" LED screen lights up and emits preprogrammed sounds; each LED pixel is also a switch that, when pressed, activates a sound. Two speakers are located at the top of the screen, and buttons that determine the type of sound and beats per minute are arranged along the Designed by: Toshio Iwai www.global.yamaha.com/tenori-on/Glen Jackson Taylor 33 of 70
Worlds: Animal Superpowers: Ant and Giraffe Animal senses, like our own, have evolved in reaction to specific contexts and survival needs, and they often go above and beyond the limited sensory capacities of humans. Birds, for example, use magnetic fields to determine their migration routes, ants communicate via scent trails, and dogs can sense impending earthquakes. Designed by: Chris Woebken and Kenichi Okada www.woebken.net/animalsuperpowers.htmlGlen Jackson Taylor 34 of 70
Worlds: Newsmap (Website)
A news-aggregating website that draws on Google News's and presents the stories in rectangular cells whose size is dictated by how much coverage Google News determines that the subject has been given; they are then grouped into easily identified bands and color-coded by topic (such as world affairs, business, entertainment, sports). Designed by: Marcos Weskamp newsmap.jp/Glen Jackson Taylor 35 of 70
City: MyBlockNYC.com NYC Blocks is an interactive online mapping project that stitches together a holistic portrait of life in the city through a series of intimate video accounts. Participants capture moments, places, and stories that are meaningful to them--on smartphones, digital cameras, or, in the case of a pilot program in a group of New York City public schools, donated flipcams--and then upload the clips to the project website, where they are coded according to geographical location and integrated into a map Designed by: Alex Kalman, Alex Rickard, and Igal Nassima myblocknyc.comGlen Jackson Taylor 36 of 70
City: MyBlockNYC.com NYC Blocks is an interactive online mapping project that stitches together a holistic portrait of life in the city through a series of intimate video accounts. Participants capture moments, places, and stories that are meaningful to them--on smartphones, digital cameras, or, in the case of a pilot program in a group of New York City public schools, donated flipcams--and then upload the clips to the project website, where they are coded according to geographical location and integrated into a map Designed by: Alex Kalman, Alex Rickard, and Igal Nassima myblocknyc.comGlen Jackson Taylor 37 of 70
City: BIX Communicative Display Skin BIX is a permanent light-and-media installation for Kunsthaus Graz, Austria, the biomorphic art museum designed by Peter Cook and Colin Fournier, which opened in 2003. BIX consists of a Plexiglas facade with 930 fluorescent tubes on the building's eastern side. The facade thus functions as an oversize, undulating urban screen, with each light ring adjustable for brightness and functioning as a pixel in a dynamic, low-resolution art gallery, as if the building were tattooed with larger-than-life Designed by: Jan Edler and Tim Edler www.realities-united.deGlen Jackson Taylor 38 of 70
Worlds: Suwappu Suwappu (Japanese for "swap") is a series of eight toy characters--including Deer, Badger, Fox, Robin, and Tuna--whose lower and upper halves can be swapped and re-assembled into hybrid characters. The features painted on the characters act as visual markers that are deciphered with image-recognition software in an accompanying Suwappu app. Viewing the figures through the app unveils an augmented-reality world in which Suwappus interact and perform, based on personality cues triggered by the hea Designed by: Dentsu London www.dentsulondon.comGlen Jackson Taylor 39 of 70
Objects: Talking Carl Talking Carl is a red blob that lives as an iPhone app who repeats things you say in funny voice and interacts to gestures such as pinching, poking, and tickling. Designed by: Yann Le Coroller www.awyse.com/talkingcarlGlen Jackson Taylor 41 of 70
Objects: Talking Carl Talking Carl is a red blob that lives as an iPhone app who repeats things you say in funny voice and interacts to gestures such as pinching, poking, and tickling. Designed by: Yann Le Coroller www.awyse.com/talkingcarlGlen Jackson Taylor 42 of 70
Exhibition Entrance To define a taxonomy, curators started with the question "who's talking?" and organized around 200 pieces in the exhibition into six groups: objects, I'm talking to you, life, city, world(s), and double entendre. Designed by: MoMA moma.org/interactives/exhibitions/2011/talktome/categories/Glen Jackson Taylor 43 of 70
City: SMSlingshot Combining a prehistoric weapon with digital technology, the battery-powered wooden slingshot enables the user to type text messages and then release the slingshot to project them onto surfaces. Designed by: Christian Zollner, Patrick Tobias Fischer, Thilo Hoffmann, and Sebastian Piatza www.vrurban.org/smslingshot.htmlGlen Jackson Taylor 44 of 70
Worlds: Sweeping Clock (Video) Sweeper's Clock is part of Baas's Real Time series, a set of four works in which peoples actions are filmed to create various clocks. The two men sweeping garbage move the hands each minute, a labor intensive performance to create a complete clock cycle. Designed by: Maarten Baas www.maartenbaas.comGlen Jackson Taylor 45 of 70
City: Paris Graffiti Taxonomy A study depicting the stylistic diversity found in Parisian graffiti tags. Over 2,400 tags were photographed from April 24 to April 28, 2009 from each of Paris's 20 districts. The ten most commonly used letters by Parisian graffiti writers were identified for further study (A,E,I,K,N,O,R,S,T and U). From each letter grouping, eighteen tags were isolated to represent the diversity and range of that specific character. Designed by: Evan Roth evan-roth.com/graffiti-taxonomy-paris-info.phpGlen Jackson Taylor 46 of 70
Objects: Mr. Smilit
Mr. Smilit is a toy that responds to the sound of a crying child with a cry of it's own. Apparently this distracts the child from it's distress with a desire to care for the bunny. Designed by: Michiko Nitta www.michikonitta.co.ukGlen Jackson Taylor 47 of 70
City: What a Hundred Million Calls to 311 Reveal About NYC Originally published in Wired magazine in 2010, Pitch Interactive's data visualizations illuminate complex sets of information in a way that is dynamic, accessible, and visually eloquent. NYC's 311 call center, which receives more than 50,000 calls each day, offers citizens information on school closings, recycling rules, etc. and fields complaints on anything from property taxes to rodents. In an undulating, colorful graphic, Pitch Interactive plotted the most common complaints by time of day, Designed by: Wesley Grubbs and Mladen Balog www.pitchinteractive.com/Glen Jackson Taylor 48 of 70
Life: Prayer Companion The Prayer Companion alerts nine Poor Clare nuns cloistered at a monastery in York, England of real-time issues that need their prayers. The nuns--almost completely isolated from outside world--can see a scrolling ticker tape of current issues aggregated from news feeds, social networking sites and the feelings of anonymous strangers whose blog entries are filtered by the website We Feel Fine. Designed by: Interactions Research Studio, Goldsmiths University of London Glen Jackson Taylor 49 of 70
Life: Passage (Video Game) During the span of a five-minute video game, a player encounters an entire lifetime of obstacles and choices. Jason Rohrer conceived of Passage as a kind of memento mori, with a character that begins as a young adult, ages, and dies, all the while moving across the screen from left to right through different phases into the future. Points are earned from rewards in treasure chests, but many of the chests are empty; Rohrer notes that, as in life, "not every pursuit leads to a reward. . . Over tim Designed by: Jason Rohrer hcsoftware.sourceforge.net/jason-rohrer/Glen Jackson Taylor 50 of 70
Life: Annual Report In 2005, designer Nicholas Felton started publishing Personal Annual Reports that collate countless measurements into a rich assortment of graphs and maps reflecting the year's activities. There were 2000 copies of The Feltron 2007 Annual Report printed (pictured) which depicts various personal statistics for the year in absolute granularity. Designed by: Nicholas Felton feltron.comGlen Jackson Taylor 51 of 70
Life: From Mouth to Mouth This project is a very literal interpretation of a passage in the Old Testament: In Ezekiel 3, God instructs Ezekiel to eat a scroll of lamentations so he can then speak His words to the people of Israel. By encapsulating in digestible pills the entire text of Leviticus, one of the five books of the Torah, the designers suggest a comparison between medicinal and religious prescription, as well as the idea of many people ingesting the same knowledge and then interpreting it differently, even ques Designed by: Johanna Bresnick and Michael Cloud Hirschfeld moma.org/interactives/exhibitions/2011/talktome/objects/145528/Glen Jackson Taylor 52 of 70
Life: El Sajjadah Soner Ozenc has created a Muslim's prayer rug that points the person in the direction of Mecca. He embedded in the rug a compass module that connects with electroluminescent printing on its surface; the carpet pattern grows brighter and brighter as it is turned in the correct direction. Dimensions: 27 5/8 x 47 1/4" (70 x 120 cm) Designed by: Soner Ozenc www.sonerozenc.comGlen Jackson Taylor 53 of 70
Bodies: Short++ Marom's robotic footwear extends and contracts via an iPhone application, so that the wearer becomes taller or shorter to fit various needs and moods. The project explores how daily functions and especially face-to-face communication can change simply by tweaking and tinkering with people's height. Designed by: Adi Marom www.adimarom.comGlen Jackson Taylor 54 of 70
Bodies: Level Hans Hemmert's shoe extenders, produced in various heights, make everyone exactly 6 1/2 feet (two meters) tall. The concept plays with the idea of how social interactions can change when everyone physically sees eye to eye. Designed by: Hans Hemmert www.core77.com/blog/object_culture/shoes_that_make_everyone_the_same_height__16220.aspGlen Jackson Taylor 55 of 70
View of Exhibition The gallery space is defined by bold orange cabinets and walls that house multiple screens, computers and what we can only imagine to be a massive amount of wiring and power that's cleverly hidden--almost invisible to the visitor. Little nooks created by the exhibition layout increase a sense of privacy, help manage the sound, and encourage interaction with the screen-based works. Designed by: MoMA http://wp.moma.org/talk_to_me/installation-ideas/Glen Jackson Taylor 56 of 70
Bodies: Artificial Biological Clock In past eras women's bodies and reproductive cycles were thought to be in harmony with the lunar cycle--if this ever was true, it is no longer so, Cohen theorizes, because of "artificial light and contraceptive hormones." She says that "along with the growing pressure to develop a career," habits of modern life are "distorting the body's reproductive signals." A woman no longer in touch with her body's rhythms could rely on the Artificial Biological Clock to remind her of her fertility's "tempor Designed by: Revital Cohen www.revitalcohen.comGlen Jackson Taylor 57 of 70
Bodies: Personal Health Assistant Scientists at Fraunhofer, a German research organization, are experimenting with applications of smart plastics--polymers impregnated with electronic sensors that can monitor body functions and respond to environmental changes. The Personal Health Assistant, a sensor-equipped wristband, has the potential to be used in a variety of health care and sports applications, such as detecting and notifying pacemaker patients of potentially damaging electronic interference or warning athletes of rising b Designed by: Department of Polytronic Systems http://moma.org/interactives/exhibitions/2011/talktome/objects/145501/Glen Jackson Taylor 58 of 70
Bodies: Earshell The designers felt decorative earrings could use a little functionality and developed Earshell--a sound-enhancement device that is also an elegant adornment and dramatizes the interest of the listener. Designed by: Key Portilla-Kawamura, Ali Ganjavian, and Pablo Carrascal http://moma.org/interactives/exhibitions/2011/talktome/objects/145510/Glen Jackson Taylor 59 of 70
Bodies: Call Me, Choke Me This device, a collar designed to be worn around the neck, ties mobile-phone activity to the practice of erotic asphyxiation. With each phone call or text message, whether or not it is picked up or responded to, the collar tightens. The callers and senders are unaware of the game but still part of it. The pleasure and pain of being constantly sought after--normally expressed with frequent neurotic glances at our device screens and by hypocritical and empty complaints about feeling drained--are e Designed by: Gunnar Green www.gunnargreen.deGlen Jackson Taylor 60 of 70
Objects: WiFi Dowsing Rod Today's technology advances at such a speed that consumers are often left in awe of it all. The high tech terminology, the ultra small, ultra portable, metallic or white devices we carry around with us are, to the vast amount of consumers, simply baffling. The Wifi Dowsing Rod aims to work against this. By basing the design for a wireless Internet detector on century's old technology, the user feels immediately at home with the product, whilst feeling less intimidated by the simple shape and nat Designed by: Mike Thompson www.miket.co.ukGlen Jackson Taylor 61 of 70
Objects: The Future of Self-Service Banking Automated teller machines, or ATMs, first introduced almost 50 years ago, now offer a wide range of banking transactions but are still very limited in terms of interface design. Among the attempts to improve communication between people and banking machines, IDEO and BBVA's project combines a new interface that stresses clarity with a physical ATM design that stresses privacy. Users stand behind an opaque panel when using the machine, preventing those waiting in line from seeing the screen durin Designed by: IDEO www.ideo.comGlen Jackson Taylor 62 of 70
Life: Sidetrack Sidetrack, built from modified turntable and printer parts, is based on research showing that work-at-home professionals have trouble separating their home and work lives, and in particular that they spend most of their time at their desks and not in other parts of their homes. Areas throughout the home (the kitchen, the office) are tracked by sensors connected to a rotating table. As the user moves from room to room, the table plots a pattern, drawn by pens attached to a moving arm, disclosing Designed by: Jennifer Kay, Jacek Barcikowski, and Martina Pagura moma.org/interactives/exhibitions/2011/talktome/objects/145527/Glen Jackson Taylor 63 of 70
Objects: Tweenbots Tweenbots are human-dependent cardboard robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, they rely on people they meet to read this flag and to aim them in the right direction to reach their goal. The Tweenbot's success is dependent people's willingness to step outside of habitual actions and engage with a technological object in the city space. Designed by: Kacie Kinzer www.tweenbots.comGlen Jackson Taylor 64 of 70
Objects: MetroCard Vending Machine The New York MetroCard Vending Machine sells pre-paid fare cards for subways and buses which moves around 7 million passengers daily. An intuitive interface minimizes transaction time and a welcoming appearance eliminates skepticism of adopting new technology. The multilingual interface guides the user all the way through the transaction, color-coding unites hardware and software elements. The design observes ADA guidelines and provides full access for the disabled. Tactile and high-contrast gra Designed by: Masamichi Udagawa and Sigi Moeslinger www.antennadesign.comGlen Jackson Taylor 65 of 70
Life: Wilderness Downtown The Wilderness Downtown, an experimental interactive music video for Arcade Fire's "We Used to Wait," personalizes the song's theme of nostalgia and recovery in the face of relentless change. Before the song starts, the Web-based platform allows users to enter the address of their childhood home. The resulting video is a montage of pop-up windows displaying Google Maps images of the selected neighborhood--aerial views, panning street shots, individual houses--spliced with images of a hooded figu Designed by: Chris Milk and Aaron Koblin from Google Creative Lab, Mr.doob, and B-Reel www.thewildernessdowntown.comGlen Jackson Taylor 66 of 70
Objects: The Attenborough Design Group The Attenborough Design Group is a fictional organization from a parallel universe who investigated the use of animal behaviors to defend emerging technologies during the late 20th century. These products include the 'Gesundheit Radio' which sneezes periodically to expel dust, and 'Floppy Legs', a portable floppy disk drive which stands up if it detects liquid spills. Designed by: James Chambers www.di10.rca.ac.uk/jameschambersGlen Jackson Taylor 67 of 70
Worlds: Exit Exit builds on curator and cultural theorist Paul Virilio's notion that what most defines humanity today are our patterns of migration. The installation visualizes the global movement of people, both forced and voluntary and due to various factors (whether political, economic, and environmental), through a series of six panoramic narratives displayed over the course of 42 minutes. Designed by: Diller Scofidio + Renfro with Stewart Smith and Robert Gerard Pietrusko www.dsrny.comGlen Jackson Taylor 68 of 70
Double Entendre: Typographic Links Typographic Links reimagines hyperlinks as physical, three-dimensional ties in the pages of a book about typography. In Dan Collier's hand-sewn publication, red threads travel through paper to map interesting connections between typographers, typefaces, and typographic terms and phrases. The result is a playful system of physical tagging, with the relationships between words tangibly felt and indicated as the reader flips through the book. Designed by: Dan Collier dancollier.co.ukGlen Jackson Taylor 69 of 70
Double Entendre: Lucy from Back, Herebelow, Formidable In this series Humeau attempts to revive the sound of extinct animals by reconstructing their vocal tracts, soft-tissue organs that are not preserved in the fossil record. Here she presents the voice box of Lucy, a famous Australopithecus afarensis--an early hominid whose fossilized remains were discovered in Ethiopia in 1974. To simulate the sounds Lucy made, in reconstructing her voice box Humeau examined the soft tissues of Lucy's closest modern relatives, humans and chimpanzees, modifying th Designed by: Marguerite Humeau www.margueritehumeau.comGlen Jackson Taylor 70 of 70
New York's MoMA presents "Talk to Me: Design and the Communication between People and Objects" featuring nearly 200 projects ranging from the microscopic to the cosmic that explore design's new terrain: enhancing communication, finding balance between technology and people, and humanizing technological breakthroughs.