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A Compact Design Strategy from Compaq

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Can you tell us about any current "concept" projects under way?

RM: Another exciting success for our design team is a project we code-named "Dual Worlds." One practice we have, that may be a little different from many of our competitors, is to bring many of our major customers through our design studios and share selected concepts with them during the visit. The result has been a win/win situation for us both. Customers get a glimpse of product concepts, which helps guide them in their IT planning process, and the design teams gain direct feedback on their issues, likes and dislikes. In fact, the Design Center has become one of the most highly rated parts of the customer visits to Compaq, with many returning several times for follow-ups. The "Dual Worlds" project is the result of the lessons gleaned from these visits.

One thing we heard time after time during these interactions is that the work force continues to become more mobile. Very often employees found themselves working at home, in hotels, in airports and on planes. Most of them utilized a laptop computer for this work and over 40% maintained either a desktop or docking station solution for those times when they were stationary. It seems that most users were not comfortable working on laptops for long periods of time, due to the less than perfect ergonomics and space constraints that a lightweight portable form factor imposes on the user. This scenario results in increased cost within the IT budget to purchase and upgrade these additional units, not to mention the health dangers an inappropriate ergonomic workspace configuration could trigger.

Taking this as an opportunity to add customer value and innovate, we began to look into the issues surrounding the mobile computing environment, and what new enabling technologies were available. For this effort we teamed up with Native Design, a small consultancy based in London. Considerable market research aimed at understanding the customer's work habits while mobile, was the first step in the development process. Over the course of several months this information served as a base to evaluate potential concept directions. After hundreds of ideas were evaluated, eliminated, combined and modified, the result was seven unique form factors, each addressing the issues in totally separate ways.

By leveraging the advances in wireless technologies such as Blue tooth, the basic concept of these devices was to allow the user unparalleled freedom in configuring their workspace while in a mobile environment. Basically, the concept is based on a common clamshell notebook form factor. However, one of the unique aspects of the product is that it contains a removable wireless keyboard and pointing device, which allows the user to increase his distance from the screen and place the keyboard and pointing device in a less confining orientation. The ergonomic transformation is complete when the user articulates the screen via a dual hinge mechanism, thus raising the height of the display and allowing adjustment of the screen tilt at the same time. In retrospect, this was an interesting solution from Compaq, since our company was founded in the early '80's by bringing portability to the desktop PC world, and now we have demonstrated a solution that brings the superior ergonomics of a traditional desktop configuration to the portable world.

With this product Compaq decided to take a cue from the Automotive industry and show "Dual Worlds" while still in a "concept car" stage of development. The response from the media and from our customers to this, and other projects we have showcased in this way, has been overwhelming. It is no surprise that everyone enjoys these intriguing looks into the future, and their feedback is invaluable during the development process. In the true spirit of open exploration, Compaq has chosen not disclose which, if any, of these "visioneering" concepts will make it to market. However, as a design team, we appreciate the opportunity to share some our creativity outside the usual bounds of the development process.

C77: One last question - if your group were an animal, what kind of animal would it be?

RM: An odd question in deed. Let it suffice to say that we have a cardboard cutout of a headless chicken borrowed from a graphic design conference a few years ago, mounted on foam core and prominently displayed in the studio! Any designer working in a complex, highly competitive, fast paced, environment such as ours will surely understand.

 

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