This is a wonderful experimental video that uses rotoscoping, a century-old process whereby artists traced footage of live humans in order to create believable animation frames. But instead of creating an animation, here creative director Masahiko Sato creates geometric figures and traces the abstract shapes "drawn" by ballerina Kurimu Urabe:
"The geometric figures were created by connecting the movement of ballerina's joints by using algorithm of computer geometry (such as 'convex hull' and 'Delaunay diagram')," reads an obviously translated description of the project. "Our aim was to represent a complete new type of beauty, by showing the interaction of abstract animation with realistic movements and documentary film."
Via Kottke
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This is an interesting way to analyse the form of dance. My mom thought placing me in dance lessons with my sister as a kid would be a good idea. Although I was very reluctant to admit it over those childhood years, dance formed a special place in my heart. I believe that the sense of form I developed while in dance inspires my sense of form in design. Thanks for sharing!
This is an interesting way to analyze any competitive performance. Imagine the olympics using this to determine the actual angles athletes achieve in flipping, spinning, diving, snowboarding, track, etc. This is new renaissance level stuff.