The Factory The Factory is a reclaimed gumball pinball machine turned music player based on Warhol's Silver Factory complete with the yellow banana, Velvet Underground tunes and Jelly Belly gumballs. Designed by: Lynn Burke, Matthew Tennie itp.nyu.edu/shows/winter2010/2010/12/13/the-factoryPhaedra Riley 1 of 61
Write Me "Write Me" is a video sculpture constructed with 100 papers tied together, hanging from the ceiling. The user may contribute to the project by writing letters or answering meaningful questions that will be projected onto the sculpture. Designed by: Christine Nguyen, Hsin-Yi Chien, Rune Madsen avoidobvious.com/writemePhaedra Riley 2 of 61
Song Cabinet The Song Cabinet is an interactive mechanical music installation that allows users to mix a song by exploring the contents of a set of drawers. Designed by: Nick Yulman tinyurl.com/songcabinetPhaedra Riley 4 of 61
you light up everywhere you go The LED Mirror reinterprets paintings and photos. The structure and the mirrors represent the colors of people passing through the space it occupies. Designed by: Ji Hyun Moon itp.nyu.edu/shows/winter2010/2010/12/13/you-light-up-everywhere-you-goDonnyTsang.com 5 of 61
Record Player rethinking damian ortega’s work – reconfiguring objects. A record player that plays back its inner workings and memories Designed by: Andrea Wolf,
Luis Violante memoryframes.org/blog/?p=696DonnyTsang.com 6 of 61
Reading the News Anew This project presents both a visualization of how the New York Times distributes its international news coverage regionally, as well as a novel interface for exploring the news. Designed by: Margaret McKenna mlmckenna.com/newsPhaedra Riley 8 of 61
Noise Nest Use the limb of this wall-mounted fur & feather nest to explore it's surface and find the wide array of nested sounds. Designed by: Jeremy Diamond itp.nyu.edu/shows/winter2010/2010/12/05/noise-nestDonnyTsang.com 9 of 61
Cadence Chair User must achieve a certain tempo and rhythmic equilibrium while rocking in order to "descramble" a self-generated image and audio experience. Designed by: Dan Scofield cadencechair.comDonnyTsang.com 10 of 61
Dollhouse Dollhouse containing superheroes whose faces are projections of people telling stories. Designed by: Yin Ho DonnyTsang.com 11 of 61
Message in a Bottle The user moves a bottle across a board to reveal five stories through sound, images and animations. Designed by: Anna Pinkas,
Craig Protzel,
Lia Martinez,
Liza Singer,
Martin Bravo itp.nyu.edu/shows/winter2010/2010/12/12/message-in-a-bottleDonnyTsang.com 12 of 61
Broken Game A projection mapping on hexagonal tiles that mixes the iconography of strategy war games and audio fragments of real conflict to explore the idea of games as abstracted, idealised versions of unfair and ambiguous real-life struggle. Designed by: Peter Holzkorn itp.nyu.edu/shows/winter2010/2010/12/06/broken-gameDonnyTsang.com 14 of 61
Rain Drop Rain Drop is sound/light installation that triggered by audience's gentle touch. Designed by: Laewoo Kang,
Young Oh itp.nyu.edu/shows/winter2010/2010/12/01/rain-dropDonnyTsang.com 15 of 61
Electric Harmony This wearable is influenced by a cyber punk aesthetic, a genre which exhibits many crude technology creations that are usually illustrated with a glowing light component. I am taking that aesthetic and marrying it with a more refined, couture style to cre Designed by: Saul Kessler itp.nyu.edu/shows/winter2010/2010/12/05/electric-harmonyDonnyTsang.com 17 of 61
Pousse Cafe Pousse Cafe is a refreshing experience that takes its guests on a journey of visually flavorful elegance. Designed by: Fred Truman,
Michell Johanna Cardona,
Paragini Amin poussecafemachine.comDonnyTsang.com 18 of 61
Channels Experience the serenity of nature by moving through virtual 3D scenes of glassy water and early morning mists, by paddling in real water as you make your way across a water channel. Designed by: Alvin Chang, Ginny Hung, Suzanne Kirkpatrick water-channels.comPhaedra Riley 19 of 61
Planting Steps A beautiful hydroponic farm in the shape of a staircase for your plants to grow in your home with minimal effort. Designed by: David Phillips,
Michael Cohen,
Michelle Temple plantingsteps.comPhaedra Riley 20 of 61
Monster Valley A furry, breathing terrain that yawns and groans, sighs and snores, giggles and gurgles as you stretch out on it, roll around, crawl and explore. Designed by: Christine Doempke,
Mimi Yin monster-valley.comDonnyTsang.com 21 of 61
Pulse Drip Your heart beat drives a machine to drop ink at the rate in which it beats. Designed by: Avery Max,
Paul Christophe itp.nyu.edu/shows/winter2010/2010/12/01/pulse-dripDonnyTsang.com 22 of 61
water bowl Magical water bowl. Touch the water to play with sound. Designed by: Alvin Chang,
Cyrus von Hochstetter,
Thitiphong Luangaroonlerd,
YoonJo Shin itp.nyu.edu/shows/winter2010/2010/12/13/water-bowlDonnyTsang.com 23 of 61
Synchronic Synchronic challenges people to synchronize their bodies using visual and audio feedback, as well as intuition, ultimately entering into a fluid, meditative state. Designed by: Paragini Amin itp.nyu.edu/shows/winter2010/2010/12/18/synchronicDonnyTsang.com 24 of 61
bubbles A whimsical bubble maker that enhances the experience of making bubbles through technology. Designed by: Jennifer Ho hellojen.com/bubblesDonnyTsang.com 26 of 61
Thought Bubbles In "Thought Bubbles," the user records their voice and then blows into a bubble wand. Whenever one of the bubbles pops, it plays their voice back at them. Designed by: Eric Hagan itp.nyu.edu/shows/winter2010/2010/12/13/thought-bubblesDonnyTsang.com 27 of 61
You This art piece uses the viewer as its subject by recognizing when someone is in its view and displays a history of their presence. Designed by: Kody Trauger itp.nyu.edu/shows/winter2010/2010/12/12/youPhaedra Riley 29 of 61
Sketching the voice Performance tool that creates the visual narrative through the audio, voice and instrument, being played Designed by: Mercedes Blasco itp.nyu.edu/shows/winter2010/2010/11/30/sketching-the-voiceDonnyTsang.com 30 of 61
Darkness Map We have all seen satellite images of planet Earth at night, but aside from expressing that cities are bright, these images do not express much practical information. This project aims to communicate dark and light levels around the entire city on a human Designed by: Genevieve Hoffman,
Rune Madsen,
Scott Wayne Indiana darknessmap.comDonnyTsang.com 32 of 61
CrabSense An augmented-reality living system experience inspired by the challenges of sensing, recording and maintaining a hermit crab vivarium. Designed by: Melissa Clarke,
Nisma Zaman itp.nyu.edu/shows/winter2010/2010/12/07/crabsenseDonnyTsang.com 33 of 61
time machine: inner landscape Without a computer or a microcontroller, time machine: inner landscape is interactively controlled by five-fifty-five timer chips and photo resistors which advances slide show imagery and amplified sounds via analog and digital sound circuitry. Designed by: Melissa Clarke itp.nyu.edu/shows/winter2010/2010/12/06/time-machine-inner-landscapeDonnyTsang.com 35 of 61
WebCatting WebCatting is an interactive cat toy thats allows users to remotely control a laser pointer by using a webcam and an Arduino microprocessor through a web interface. Designed by: Natalie Be'er itp.nyu.edu/shows/winter2010/2010/11/30/webcattingDonnyTsang.com 36 of 61
Wooden “Skin Tone” Dress My project is a garment that represents a variety of different skin colors, that will help viewers see how similar our skin tones are to each other and perhaps how ridiculous it is to use skin color as a way to segregate ourselves. Designed by: Allison Walker itp.nyu.edu/shows/winter2010/2010/12/08/wooden-skin-tone-dressDonnyTsang.com 37 of 61
ByteLite ByteLite is an interactive overhead color lighting fixture composed of a red, green, and blue light controlled by a series of 24 wall-mounted light switches. Designed by: Gabriella Levine,
Jack Kalish itp.nyu.edu/shows/winter2010/2010/12/07/byteliteDonnyTsang.com 38 of 61
Polymoss Polymoss is a networked moss sculpture. This iteration is a prototype for larger-scale deployment in public space. Designed by: Joshua Clayton joshuaclayton.net/polymossDonnyTsang.com 39 of 61
Bounce Announce Ping pong balls bounce sequentially onto carefully placed musical instruments, and music is made by controlling the rate at which the ping pong balls are dispensed. Designed by: Michael Colombo itp.nyu.edu/shows/winter2010/2010/12/01/bounce-announceDonnyTsang.com 40 of 61
Miriam’s Boner A revealing look at the woman with an excitable appendage and the man it's "tied" to. Designed by: Jason Aston,
Miriam Simun itp.nyu.edu/shows/winter2010/2010/12/07/miriams-bonerDonnyTsang.com 42 of 61
Tape Translations Tape Translations demystifies analog sound by allowing visitors to "play" cassette tapes by hand. The encoded sound information on the tape is also translated into light. Designed by: Emily Webster,
Genevieve Hoffman,
Ju Yun Song tapetranslations.comDonnyTsang.com 43 of 61
AR in the Cool World In this project I am trying to bridge the gap between the physical and imaginative world using Augmented Reality as a fashion collection. Designed by: Benji Canning-Pereira itp.nyu.edu/shows/winter2010/2010/12/01/ar-in-the-cool-worldDonnyTsang.com 44 of 61
Human Puppets Human muscle movements controlled by other humans via interactive device. Designed by: Alex Dodge,
Ezer Lichtenstein,
Johnny Lu,
Stepan Boltalin telemyograph.comDonnyTsang.com 45 of 61
Musical Thread Make your band only with threads. You can play musical instruments, adjust tempo and change your instruments at the same time! Designed by: Ara Cho,
YoonJo Shin itp.nyu.edu/shows/winter2010/2010/12/13/musical-threadDonnyTsang.com 46 of 61
Photo Plus Photo Plus allows users to record the story of a printed photo, save that story somewhere safe, then retrieve or add to it later. Designed by: Paul May paulmay.org/itp/extending-physical-photosDonnyTsang.com 47 of 61
Connections This project is to highlight the importance of people's connections. We emit a lot of noise in the world, but at at some point we make that connection with someone that drowns out the rest of it. Designed by: Rune Madsen,
Zevensuy Rodriguez zevenwolf.com/blog/connections-final-project-proposalDonnyTsang.com 48 of 61
REMI REMI is an interactive musical organism that creates its own musical language while performing with a user. Designed by: Chris Alden itp.nyu.edu/shows/winter2010/2010/12/05/remiDonnyTsang.com 49 of 61
Telcom ecosystem Take part of the evolution of a computer generated ecosystem. Designed by: Nelson Ramon nelsonramon.com/TelcomBiosystemDonnyTsang.com 50 of 61
We Flashy We Flashy is a line of reflective clothing built for contemporary sensibilities. Designed by: Alex Vessels, Mindy Tchieu we-flashy.comDonnyTsang.com 51 of 61
Nerf-Lander Nerf-Lander is an interactive sword fighting game that blends the excitement of video games with the physical activity of fencing. Designed by: Spike McCue itp.nyu.edu/shows/winter2010/2010/12/06/nerf-landerDonnyTsang.com 52 of 61
Smart Phone Jewelry Skip annoying passwords on your smartphone, use smart phone jewelry to unlock secret content on your phone! Designed by: Michael Knuepfel itp.nyu.edu/shows/winter2010/2010/11/30/smart-phone-jewelryDonnyTsang.com 53 of 61
Kite Song Kite Song is a souped-up kite that provides airborne, dynamic music for people below. Designed by: Allison Eve Zell,
b.l.mak itp.nyu.edu/shows/winter2010/2010/12/13/kite-songDonnyTsang.com 54 of 61
Interactive Teleportation Project Interactive Teleportation Project is an experiential, multi-sensory installation set inside a simple pup tent. Designed by: Andrew Lazarow,
Arielle Baio,
Kate Watson interactiveteleportation.comDonnyTsang.com 55 of 61
Ozone Command Ozone Command is a retro-style arcade game where one or two players must defend the Earth while being put on display as the pressure and intensity mount. Designed by: Nick Santaniello itp.nyu.edu/shows/winter2010/2010/12/13/ozone-commandPhaedra Riley 56 of 61
NYU's Interactive Telecommunications Program presented a two-day exhibition of recent works by students. The winter show is always an impressive collection of new ideas ranging from video sculpture, computational media and wearable technologies.