Transportation Design is undoubtedly one of the more glamorous subsets of Industrial Design. But the sheer complexity of designing a performance vehicle that must be safe, attractive, durable, and affordably mass-produced must present terrific restrictions. So this recently-unveiled, blue-sky project undertaken by GM's Advanced Design Studio must have been exhilirating to work on.
"[The Chaparral 2X VGT is] an example of what our designers are capable of when they are cut loose, no holds barred," said Ed Welburn, Vice President of GM Global Design. "A fantasy car in every sense of the word." That's because VGT stands for Vision Gran Turismo, the 15th-anniversary edition of the PlayStation videogame.
The game is where the Chaparral concept will "live," but despite it being a virtual project, it's cool to see GM's design staff--and members of longtime collaborator Chaparral Cars--speaking with such passion about the project. And the footage of it is pretty nuts:
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It's a concept car.
Why do I get this feeling that your job is in no way whatsoever related to design, manufacturing, engineering, or marketing?
I'm pretty sure Sony Entertainment paid GMC a hefty sum for this concept. Even if they didn't, it's good advertising for Chevy and Chaparral. Gran Turismo is a pretty big franchise as far as video games go.
Moreover, the only people tapped for this project were designers. They're there to make pretty sketches and models (ideally with innovative aesthetics), figure out how people are supposed to fit inside the cars, and work out the usability side of things. Coming up with a series of sketches, spending some time with 3D artists to build the game models, and making a scale model for a car show isn't going to break GMC's bank.
Letting your designers play around with fancy concepts might not have immediate value, but a little bit of fun can do a lot to boost creativity, and even the most outlandish concepts might have some valuable ideas hidden inside. Design, when you really boil it down, is ultimately all about dreaming. Dreaming tempered by real-world constraints, sure, but dreaming all the same. Its value is not clear and tangible, but is nevertheless often a vital component of a company's success.
If you've got a problem with the actual functionality of GMC's vehicles, yell at their engineering and manufacturing departments. A car designer with a Prismacolor marker in his hand isn't going to have a whole lot to say about ignition switches, nor why they might fail and catch fire.
Hell, even then, engineering is a human endeavor too. Humans are not omniscient. You'll never catch all the problems that might arise in a complex design, no matter how hard you try, nor how much money you throw at it. Recalls are a fact of life; just be grateful that they resolved the problem and issued a recall.
I think it's meant to be a road-runner...think Looney Tunes...MEEP, MEEP!
-D
There's a reason Ford is kicking ass these days.
It's for a video game. I doesn't have to make any sense. It just has to be dramatic and exciting, like the hidden blade in Assassin's Creed, or the ridiculously huge armor used in the Warcraft franchise.
Consider the propulsion system here. It's just straight-up technobabble, and would be completely impossible in real life. It's just there to enable a smaller, sleeker vehicle.