The few times I'd played paintball, what made it not-so-fun were the large-capacity hoppers we all had on our guns. Isolated from the rest of my team, I spent a good ten minutes pinned down, as the virtually unlimited firepower each gun possesses means your opponent can lay down suppressing fire indefinitely; it's not like in the movies where you can wait for him to reload while you sprint to a better position. (On the flip side, when I finally succeeded in flanking someone, I admit I kind of spazzed out and put a few more rounds onto them than was decent.)
The Airow Gun Combo would make things more interesting. Combining a Diamond Archery compound bow with a paintball-firing barrel, the Airow is a CO2-free way to launch paintballs at 260 to 300 feet per second. And even though the gravity tube up top looks like it'll hold a dozen rounds or so, at least your opponent will have to draw for each shot, giving you a fighting chance of getting out of trouble.
If you've already got a compound bow, you can buy just the paintball-firing portion and knock it all together.
What they ought to make next: A crossbow version for Walking Dead fans with Daryl aspirations.
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I have just taken up archery and I hear that you need to practice a LOT, I would love something like this if it could realistically simulate the experience, and using a 'real' bow sounds like a very good start; the point being that I can't practice archery in my garden (obviously), even with enough space, but a sort of neutered version that still requires the same movements and encourages good form would be great.
probably quite a limited application that, but still..
"First Strike" Rounds: http://www.tiberiusarms.com/first-strike-paintball/
Hopper Alternatives
Warp Feed: http://www.airgundesignsusa.com/Images/bluefade1-480.jpg
Strike Loader: http://1.bp.blogspot.com/-RNH_fOoXqsw/Tix6HFfyomI/AAAAAAAAAds/c2v9_qo0vkA/s1600/strike-loader.jpg
It's a website that caters to a new 'style' of paintball called 'magfed', which requires that players use magazines that hold 7-20 rounds in their various guns.
The goal of magfed is that it forces each player to reload more frequently and gets rid of the large, obtrusive hoppers. It helps players focus more on those tactics and less on their trigger fingers. It also saves money, as a magfed player goes through a fraction of the paint as someone playing 'tournament' style.
Plus the guns tend to be heavy duty and tactically-minded in their design; so it's a bit more practical than using the airow gun.