Just as digital rendering is the evolution of drafting, CG animation might be considered as the next step up. Tom Murray of Columbus, OH, a Senior PRoduct Designer at Design Central, also publishes his rendering and animation work on his portfolio site, StudioClues. He's in the enviable position of designing the very products that makers are most familiar with: tools. I'm not familiar with Bunkspeed Move myself, but the results add a bit of dimension (pun intended) to the renderings.
Exploded views are great; an exploding view is even better...
Astute readers might recall that we recently posted about Black & Decker's forthcoming multitool; as commenter Dan Matarazzo pointed out, the model in the video below is currently available).While the individual animations are appropriately short and sweet, Murray's sizzle reel seems just a tad repetitive.
See more at his Corefolio and StudioClues.com.
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Comments
Sean you wouldn't need to spend "hours and hours on each", just slightly tweak the time that certain actions take and put slight pauses between them, and change the movement of the camera slightly.
Animations are a means of visual communication just as a sketch or model is, and just like those the little things do make a big difference.
A lot of your stuff is too fast, for example when the power screwdriver's case comes open it almost starts closing the instant that the case hits the apex of it's movement. Also very odd/ poor composition on some, for example in the multitool animation there is almost 2 seconds of not being able to see the main body on the tool when the sander head goes on.
That teaser vid is WAY too fast and busy, almost to the point I wouldn't show it to a friend who had epilepsy.