Ctrl+Alt+Design, JOIN:Design Seattle's Annual Design Review 2009 (photo courtesy of JOIN)
As a young American designer, I am both involved with and excited by the emerging trend of design clubs in America. Although very new, these groups have the potential to create a design scene in the U.S. as vibrant and well-supported as that of Europe. Furthermore, their simultaneous formation signals a shift in American design culture—we now live in a moment where design is cited regularly as a source of economic, social and cultural growth; a national design policy is stewing; and young designers are encouraged to go into business for themselves.
Three independent design associations formed in 2009: the American Design Club in New York, JOIN:Design Seattle, and the Object Design League in Chicago. Established by designers who are dedicated to working independently, these three clubs share a common goal: to support emerging design in the United States by raising the visibility of young designers, helping them find an audience and, ultimately, structure a business. Paralleling a movement on the national stage by the National Design Policy Initiative, these clubs compensate for a serious lack of design support with their own gumption.
Modified furniture was auctioned to raise money for The Promise of this Moment, an exhibition co-produced by The Object Design League and the Mighty Bearcats
Creating New Terrain In March of 2008, New York Times design critic Alice Rawsthorn wrote Dearth of a Nation, which pointed out that American furniture design was suffering, even though the U.S. is home to many of the best design collections, auctions, stores and museums. She cites a few reasons for this. The changing structure of the furniture industry is one—"being small, independent and daring isn't valued in corporate culture"—while a fragmented design education system and lack of support for new graduates is another:
Nor does the United States provide the grants that support young Dutch and French designers during their education and in the vulnerable early years of their careers. American design graduates have to fend for themselves and generally end up taking jobs to make ends meet, leaving them with little or no time for creative experimentation.
Rawsthorn's article, published in the same 12-month period that the AmDC, JOIN and ODL formed, encapsulates much of the same concerns voiced by the founding members of these clubs. This includes a large gap between independent design and big industry with few opportunities to exist in between; a fragmented education system that doesn't give designers the tools to build independent studios; little to no resources or support for emerging designers that aspire to work independently; and a lack of representation of American designers both stateside and internationally. Though their structures vary, these clubs aim to find a way through this difficult environment, creating a new terrain for young designers by producing exhibitions, organizing public events, developing relationships with local manufacturers and sponsoring projects with a collective pool of funds.
National/Regional Parallels This search for a support structure parallels the development of a larger movement at the national and regional level. The National Design Policy Initiative (NDPI), founded in 2008 by Dori Tunstall, was developed to raise the visibility of design as "paramount to US economic competitiveness...and democratic governance." The NDPI Summit gathered designers, government officials, design education accreditation agencies and professional organizations to begin a national conversation about the development of a policy structure that would support and benefit from design's value. The project takes cues from Nancy Hanks' Federal Design Improvement Program, formed during the Nixon administration in 1972 but also proposes structural changes that address contemporary shortcomings of American design infrastructure, as mentioned in Rawsthorn's article.
For example, Tunstall confirms that "if you are a design student conducting research, there are no major governmental/federal bodies that you can apply to for funding because design is not categorized within them." The National Science Foundation and the National Endowment for the Humanities both provide grants for student research (the National Endowment for the Arts used to do this but no longer awards funds to individuals). Because design is not categorized within the sciences or the humanities, however, students generating valuable ideas through design research do not have the federal support that their peers do. Tunstall attributes this to the dated assumption that design is funded by clients, which does not take new models of contemporary design practice into account. Basic design research grants would help individuals within the educational system, but what about new graduates trying to start their own business? The UK, the Netherlands, France and other European countries offer diverse avenues of support to young professional designers. Tunstall says that the US should follow suit, and invest directly in design by creating an "innovation incubator grant," a funding structure that would provide material resources and mentorship, helping young design businesses get through their first two years, become profitable, and continue to experiment with new ideas and perspectives.
Furthermore, the NDPI proposes a reinvestigation of the US patent structure, which grants patents into two categories: "Utility," which protects an object's function and construction, and "Design," which protects ornamentation. Tunstall points out that design today is characterized by a marriage of form and function that no longer fits into these patent structures, resulting in a lot of unprotected work. Furthermore, the legal knowledge and financial investment required to file for a patent is a huge barrier to new designers with less resources. To counteract this, the NDPI is proposing a design-specific patent category and working on making the filing process more accessible, in order to encourage the enthusiasm that young designers have for experimentation rather than deter it.
Developing a policy proposal at the National Design Policy Initiative Summit (photo courtesy of the NDPI)
At the regional level, the NDPI is joined by groups like Design West Michigan (DWM), the Design Industry Group of Massachusetts (DIGMA), and New Kind in North Carolina. These groups, founded between 2007 and 2008, organize state officials, design industry leadership, and educational institutions to promote design as an agent of economic growth and social change in those regions. According to Beate Becker, the Founder of DIGMA, much of what they are trying to do begins by raising the visibility of design by connecting designers to each other and to outside industries. For Matt Munoz, of New Kind, regional specificity is important—how can rural areas of North Carolina both contribute to and benefit from the design industry? DWM, led by John Berry, seeks to build upon Michigan's pre-existing design culture (Haworth, Steelcase and Herman Miller) by finding a way to quantify their economic impact and encourage more design activity in the area. Despite their lack of formality and specific socioeconomic agendas, the AmDC, JOIN and ODL also contribute to this regional movement by connecting designers and raising local design awareness, where, according to Tunstall, design's impact on everyday life is most apparent.
The Clubs The American Design Club was founded in May of 2008 by Simon Arizpe, Charles Brill, Henry Julier, Annie Lenon, Kiel Mead, Theo Richardson, and Alexander Williams. As a platform for young designers, the club set out to accomplish three basic objectives: create exhibition opportunities, create sales opportunities, and build community. In practice, the last two come bundled in with the first—by producing successful exhibitions, the AmDC is building a community and a reputation, which extends to the individual designers and helps them find an audience. The group also exhibits at tradeshows, like the New York International Gift Fair, connecting designers directly with buyers. According to Richardson, this is something that they would not do individually, due to the immense expense and effort required. By working together, however, they overcome the financial barriers and are able to sell their work at much higher volumes, which is an important step in establishing a lucrative business.
AmDC's Purpose and Worth Show in May 2009 (photo courtesy of the AmDC)
Annie Lenon and Colene Blanchet's Saetta Dishware at Purpose and Worth (photo courtesy of the AmDC)
In addition to exhibitions, JOIN seeks to cement the design community in Seattle by creating connections with local industry while raising design awareness in their community. Formed by Jamie Iacoli and Brian McAllister in July of 2008, their activities include producing an annual design review of emerging American work, profiling Pacific Northwest Designers on their website, maintaining a Seattle design event calendar and blog, and working with Brite Collective, an offshoot of JOIN that focuses on producing design events for non-designers. Interestingly, JOIN is also establishing credibility with local manufacturers by organizing "factory tours." Conducted by the founders of the organization, these tours aren't for sightseeing. Rather, they are used as a way to begin a conversation with a local manufacturer and understand their capabilities, which are then distilled into a set of guidelines that is presented to the design community at large. According to Iacoli, this fosters lasting relationships between designers and their industrial counterparts by establishing familiarity, trust and the promise of more work, which may persuade manufacturers to experiment with unorthodox processes or lower their MOQs (minimum order quantities).
The BRITE Lite design workshop, organized by the Brite Collective in Seattle, May 2009 (photo courtesy of Jean Clee)
One team's project from BRITE Lite (photo courtesy of Jean Clee)
Finally, the Object Design League, founded by Caroline Linder and this author in February of 2009, seeks to support independent, experimental design in Chicago by providing a consistent front under which to unify, pool resources, self-promote and sponsor design events. While we engage in many of the same activities, our structure is a bit different from the other groups: we have a formalized member base, from which we collect small, biannual dues. These dues become part of the resources we use to sponsor shows and events. For example, our inaugural show, "The Promise of This Moment" began as an idea presented to us by The Mighty Bearcats, a Chicago design collective. They developed the concept and secured the space beforehand, partnering with us for the implementation of the project, using our network to release a call for entries, stage a fundraiser, get installation help and generate publicity. Ultimately, we'd like to continue to develop our role as one of sponsorship and promotion—this year we're planning to show off-site during ICFF, oversee the creation of a small design-publication, and organize a retail opportunity for Chicago designers during the holidays, and continue our ongoing series of pecha kucha-like slideshows.
Teton Blanket by Bryan Metzdorf at The Promise of This Moment, June 2009
ODL Inflatable by Thom Moran, Eric Rosenbaum and Mingli Chang at the Guerrilla Truck Show, June 2009
Brokering Relationships The problems tackled by these design clubs are certainly not new. For example, the barrier of high MOQs has been thoroughly explored. Kegan Fisher and Liz Kinnmark of Design Glut, a small design and giftware studio in Bushwick, New York, have addressed this by designing specifically for manufacturing, streamlining production to keep prices and minimums as low as possible. Scott Amron addressed this problem as a creative opportunity, developing Moq7, "the world's first discount preseller of next generation products." The site offers concept products at a heavily slashed price, in the hopes of raising enough funds to help the designers meet their required MOQs.
While designers are perfectly capable of working through obstacles on their own, the importance of these clubs lies in the formalization of solutions. In other words, clubs allow designers to share knowledge, share experience, and produce a structure through which to solve these problems collectively. According to Christine Atha, Associate Professor of Design History at the School of the Art Institute of Chicago, the sustained structure of a design club is one of their most important assets—by establishing a credible reputation through shows, publications and press, they can legitimize designers to larger entities like manufacturers, potential clients, and the general public, "brokering relationships" between them. This could facilitate the growth designers need to occupy the highly desirable but sparsely populated area between moonlighters and large product consultancies: that of the "small, independent and daring."
The British European Design Group at Maison&Objet in Paris, January 2009 (photo courtesy of BEDG)
In fact, Atha points out that these types of clubs don't even exist in the UK because young designers are already very well supported—partnerships are often created for them. For example, the privately funded Hellen Hamlyn Centre sends Royal College of Art graduates to conduct research at visionary companies, paying them as staff for one year. At the same time, the British European Design Group sends emerging British designers on a tour of international tradeshows, allowing them to bring their work to a larger audience. The National Endowment for Science, Technology and the Arts has a special subdivision to support new design businesses through grants and consultation, and the British Design Council focuses on the partnership of design and business. While much of these programs are built into the proposal developed by NDPI earlier this year, until fully realized, young designers are doing it for themselves.
Ctrl+Alt+Delete commemorative pillow (photo courtesy of JOIN)
Looking Forward Though groups have always organized to promote ideas they believe in and young people have always collaborated to produce experimental work, the significance of AmDC, JOIN and ODL is that rather than collaborating, they aspire to help young, independent and struggling American designers by creating durable relationships and creative opportunities. In their optimism for self-organization and their outwards engagement, these clubs are part of a larger Obama-inspired zeitgeist that prioritizes restructuring over coping, and could very well bring about significant change in the American design scene. I truly believe that by working together, we can create a design landscape in America that is pluralistic, diverse, and visionary. Imagine an America where a young designer could get something made for the same amount of effort they would normally put into a rendering, or an America where designers are encouraged to experiment and able to support themselves through their own small practices. This is the American design landscape that I want to see across all regions, so I encourage you to take the step, self-organize, and drum up the support we need to make it happen.
Lisa Smith is a designer, educator and writer based in Chicago, IL and Ann Arbor, MI.
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Honestly speaking, when i go to a show do i really want to look at new solutions for medical products or a new cleaner combustion engine. NO. I want visual excitement. I want to be inspired, stimulated. I want to see innovation, creativity and what is possible??!! Shapes, form, fabrics, lighting, diversity.
Design clubs are cool and if people want to unify to share ideas or whatever, well great, but i really don't think it's going to magically create better designers or design industry. Quality of ideas comes from the abstraction and integration of different design disciplines and cultures. You have to be open mineded on a global scale and persue your own beliefs and an individual, not as a group. And you don't need a trust fund to stand alone. You need good ideas, confidence and a bit of luck.
"Strong designers stand alone" ? The ones with trust funds do. Some people need to help each other out so they can get a leg up. I sure you didnt need any though, your trans models were boss! STAY RELEVANT!
"Safety in numbers!"
Other designs who REQUIRE the support of others to exist.
Strong designers stand alone.
enjoy your inflatable questions of unseatability with your ramen.
While speed reading this article, I didn't see any mention of the Industrial Designers Society of America (IDSA). Clubs seem interesting and relevant on the local level but I'm curious to know why the IDSA hasn't been mentioned. The IDSA is our Nation's professional industrial design organization.
Most, if not all of us, have or will graduate from an industrial design department and have the intention of making reproducible products. I understand your feeling that some of the objects in the above photos look impractical, nonfunctional, nonsensical and what not, but in order to start a discussion or to get people thinking about possibilities in design you have to pose a question and those objects are the questions. They ask things like "what if" and "how would" and the intention isn't to market these to corporations (at least not yet), but to get fellow designers thinking and to build a community of designers. Think of these objects like elaborate mock-ups. A mock-up may not be the most optimal incarnation of an idea but what's important is that it's an exploration of possibilities.
One of the reasons why these clubs are forming is that people are looking for an alternative business model from the current one of working for large corporate clients. Corporate design has been a great boon for the US and it will continue to be integral but many of us think that there's room for diversification from that. One of corporate design's weak points is that it's highly riskaverse Like you said, ROI is paramount and thus corporate design is largely "safe" and designed to sell to the largest demographic possible. The majority of US product design is built along those lines and it doesn't have to be.
Many of us in these clubs see the interesting work being done overseas and wonder why US products are so bland in comparison and how we can change that. Do we know exactly how to go about it? No, not yet, but that's why these groups are forming: so we can collectively learn from mistakes and share resources.
In my view, the American design industry has undiscovered/underrated areas ready to burst onto the scene. I'm originally from the Chicago area, but I live in Texas (Dallas 'burbs). There have been a lot of creatives coming into town, adding some new vibe and showing their talents - it's been really awesome for me :)
I do wish I could go to a local school for a Masters programs or similar, but none such exists out here... I am however looking for local collaborators on kinetic/interactive art pieces, and I feel confident I'll find a few. :)
As for all the discussion here about the "really out there" pieces that are not really meant to be mass produced...I see them as prototypes and proof-of-concept pieces born of copious amount of talent, insight, and inspiration. The unique qualities, characteristics, features, and experiences of those pieces will likely find their way into *several* other products...
Best,
Shalin
Lumping all the individuals in this group as frilly, non functional designers is wrong. I apologize. I'm sure many of them are productive, insightful designers that are pushing the envelope.
For those that are not, here in lies my problem. The true value of industrial design is lost on most people who are in need of hiring us. When these group put together publications and communicate with industry, the majority of the message is lost. For a marketing or engineering executive at X-corp, seeing a chair made out popsicle sticks doesn't speak to them. The lasting impression is that industrial designers are a bunch of whack jobs who want to waste their money. They end up letting their engineers design the products and our efforts are lost on everyone. In the end we all end up suffering
We are industrial designers. The word Industry in right in the title of the profession. If you choose to spend time designing onesie-twosie furniture items and lamps that look like bugs, excellent. However, do not expect your endeavors to be lucrative, and certainly do not expect for government handouts. In any "industry", there needs to be a return on investment. To design products that provide beauty, but present no real functional improvement on anything, have a place in this world. Due to the subjectiveness of beauty, the expectation for a R.O.I. is understandably low.
It is important for those thing to exist. Just do not expect the money to magically appear for those kinds of projects.
We all have to make the choice. Call it selling out, turning to the darkside or whatever. You can work on so called boring functional products, and make a decent living, or choose to design whatever cool objects you can imagine, but be prepared to enjoy a steady diet of Ramen Noodles. I know I'm fortunate and very lucky, but I find that I'm able to channel all the creativity and imagination into the "boring" products i work on, and end up with the best of both worlds.
Currently the state of Ohio recognizes design as part of STEM education(science, technology, engineering, & math)- this success is solely the result of true collaboration across disciplines into engineering and medicine at the merger that is clinical practice/medical device innovation. They now offer scholarships to designers to support their efforts. This is a small step in the right direction.
Additionally, the thought of more "clubs" more societies leads to a very parceled/localized design community. How are these efforts to provide the collective intelligence necessary to impact huge governmental organizations?
1) imagination
2) chutzpah
3) community
4) love
5) positive energy
6) style/finesse/joy
without these six things, any talk about utility and solving big important world problems is a non-starter. you cannot solve human problems without the presence of the best that humanity can offer. all gravitas and no play makes danny a dull boy.
g
There are lots of problems in this world big and small. The design discipline must be open-minded enough to pursue them ALL with creative vigor.
also wanted to follow up and share a few more probably unnecessary thoughts on function and utility ("Why not tackle the real design problems like cheaper and more useful medical products, and alternative transportation/energy"). At the moment, I happen to be in the business of trying to design more useful medical products, so I don't feel particularly defensive about the issue... even so, I'm with Alfie on this one. this criticism of design for the sake of beauty and enjoyment feels pretty narrow minded, man. First, the criticism fails to appreciate the very real, functional importance of living in a rich, beautiful, and engaging environment for both mental and physical health - at work and home and everywhere in between. To live longer in a more boring place is not a choice we have to make. Second, there's an assumption here that each of us can seamlessly move from one occupational calling to another. My sense is this approach to using human capital doesn't work very well. find your niche and flourish.
I guess the best would be to find a way to share our experiences and help each other to build strong communities in ower own regions!
I don't question the need for such groups but I do question the way these so call 'clubs' work. What I have seen is a self-serving tribe under the noble cause of getting 'awareness for emerging designers, but it's always the same people being exhibited. Who am I the hater? NO I'm a guy who believes what they say on their website, which I don't think reflects what is really happening. I'm their biggest fan!