As designers, we often engage in many of what we call "future of..." programs, for both clients as well as for ourselves. These projects often remove some of the constraints that exist in our current product developments cycle to focus on larger macro trends in human behavior and technology to try to look forward into the future. Cynically this is sometimes called crystal ball gazing, but it often it can reveal insights that can help us to course correct more production oriented programs. Hollywood has picked up on how amazing these kinds of future explorations can be in many movies over the past 50 years, such as the way HMI is portrayed in Minority Report (UI which is already looking old) and Iron Man (CAD interface).
These types of explorations have been going on for a long time in R&D departments, the pages of magazines, and as part of promotions. Sometimes they were amazingly close, and sometimes they are hilariously off. They are our best educated guess of what comes next after next. For a look at the history of such predictions, check out one of my favorite blogs Paleofuture.com
In these kinds of projects we often abstract existing behaviors to manifest a vision of where we think technology can take us. I LOVE this new Dodge commercial shows how that abstraction can quickly become irrelevance, annoyance, and even cause an outright backlash.
There are a lot of things that technology could do for us, but the question is, what do we WANT it to do for us and HOW. As software becomes ever more advanced, will it manifest itself in ways that feel genuinely mechanical? A nice example of this are the fly-by-wire systems in commercial aircraft that work hard to reproduce the feedback of mechanical linkages to pilots. Another example are tunnel mounted stick shifts in automatic cars. The gear selection in an automatic car could be a dial, a switch, or a touch screen, but we seem to prefer the large mechanical lever that emulates the mechanical shifter on a sports car. Is this longing for the more understandable what is behind retro styling and Steam Punk? Is the embrace of mechanical interfaces merely a transitional affordance or is it how human's prefer to interface?
I don't have the answers to any of those questions, but continue reading to see the bonus "Slippery Slope" commercial that pokes fun at Google's attempt to drive your car.
Originally found on autoblog
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You started with "I hate driving". Dodge isn't targeting this towards you. It's for people that love driving a powerful muscle car. Having a computer drive for you takes the fun completely out of driving and would make it horrible. That is what dodge is saying.
Slot machines have a "stick shift" too - but who uses them?
Robots will take over our driving.
It's inevitable...
I think Dodge is missing the point. No one gets to drive flat out through a tunnel in a muscle car. We sit in traffic, underground sometimes, smelling everybody's fumes and watching the guy on the bicycle ride past us. We spend hours of our lives commuting at a snail's pace while the people who have made different choices from ours play with their kids (because they got home faster) or at the very least, read a book on the bus.
Dodge is trying to use fear to sell cars, fear that we'll lose our independence. But we already lost it when we sold it to the auto industry and the oil industry.
So yes, I WANT technology to drive to work for me. It will do the job better and leave me FREE to do other, more important things. I don't like it when a device tries to think for in most cases. I like to choose my own food, pick out my own clothes and do all the other things that commercial depicted as being turned over to robots. But the one thing I DO actually want is to stop driving.
Another, secondary, issue is choice and control. I HATE it when a device tries to think for me or to anticipate what I'm going to do next. I hate auto-correct while I'm typing. I drove a car once that cut the power to the wheels if it sensed they were losing traction (which I HATED because I was driving in the snow), etc. You get the picture.