The documentation for MIT's Hacked mugs project is better than most student design projects we see coming out of art schools. The design students have laid out the intended user experience, the design development, and a business feasibility evaluation in addition to showing how the objects are actually made.
I especially appreciate that the language is straightforward, more engineer-geeky than designer-flowery; it's "Just the facts, ma'am" as opposed to "We're trying to recontextualize the visceral experience of so-and-so."
For those curious about the process of printing on mugs, here are two processes—screen printing and sublimation—that that students looked at.
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