Brought To You By

FEATURED EVENTSSee All Events

Discussion Threads

The Core77 Design Blog

send us your tips get the RSS feed
 
Posted by hipstomp / Rain Noe  |  22 Oct 2014  |  Comments (2)

0hendohoverboard-01.jpg

With a lot of folks buying the Back to the Future 2 hoverboard prank earlier this year, it's no surprise that a purportedly real hoverboard just got funded on Kickstarter. (Or so we assume—at press time it was at $234,708 of a $250,000 goal, with 53 days left to pledge.) "We aim to get this technology into everyone's hands (and under everyone's feet)!" writes Hendo Hover, the California-based company behind the Hoverboard.

Yes, you can really stand on the thing and yes, it really floats, but there is a bit of a catch:

Our patented technology transmits electromagnetic energy more efficiently than previously possible, enabling platforms to hover over non-ferrous metals with payloads. It is scalable to any size and any weight.

The limitation of needing a non-ferromagnetic metal surface to float over aside, the technology still looks pretty cool.

Amazingly, only a handful of the actual backers will receive a working hoverboard; the ten units have all been snapped up at a buy-in of ten large. The sub-$10,000 tier of funding is for developer kits and short hoverboard rides at Hendo's facility.

continued...

Posted by hipstomp / Rain Noe  |  22 Oct 2014  |  Comments (2)

0shopbotbitinstall.jpg

The ShopBot Desktop CNC mill can perform a variety of cutting tasks in a variety of materials, all depending on what kind of bit you're using. So when learning to use one, the first physical skill you'll master is how to install and remove a bit in the machine. Whether you've used power tools or not before, it's a pretty simple procedure:

Once you've got a bit installed, you'll need to "zero," or calibrate that bit, so that the machine knows exactly where that bit is in 3D space. Here's how that routine goes:

continued...

Posted by Ray  |  22 Oct 2014  |  Comments (0)

TBDCatalog_HERO.jpg

As an industrial design publication, we publish both hypothetical and extant products; as such, we receive a fair share of inquiries, via e-mail or comments, from net noobs about the possibility of ordering these products. Where savvy Internet folk might content themselves with a Futurama macro of approval, we regularly receive reminders that there are plenty of people who think that the internet is not just a big store.

Of course, it takes a more nuanced approach to pull one on those of us who sift through Kickstarter pitches and dubious renderings for a living, and the TBD Catalog assumes a moderate degree of web-weary cynicism even as its pages present a close approximation of novelty (if not naïvity). The short version is that it's a neatly packaged, portable work of design fiction, a vicarious investigation of a near future that may not be the one we want but could well be the one we get. As Fosta (one of the 19 co-authors) put it in his expository piece:

We wanted to talk about a future of middling indifference, of partly broken things, of background characters. A future where self-driving cars weren't a fantasy, but another place to be bored. A future where drones didn't draw gasps of awe, but eye-rolls of indifference. A future where today's 'technology' had become tomorrow's ho-hum.

Reverting to printed matter is, of course, at once a way to short-circuit the feedback loop of the Internet and an excuse to produce an artifact, a token of one's efforts (why yes, it is available to order). Although the TBD Catalog is a send-up of invariably utopian futurecasting, it's not so much an outright parody as an exercise in the uncanny: As a work of design fiction par excellence, it blurs the minor distinction between 'fictitious' and 'fictional.' [Ed. Note: I wish I were more intimately familiar with the work of the individual authors so I could speak to how each of them may have shaped the final product, but at this point it seems most fair to evaluate their collective effort.]

While its relatively high production value—semi-glossy though they may be, the pages are a cut above magazine stock—betrays its true nature, the message is not in the matter but the medium. Beyond the cover, it reads as a mail-order catalog at first glance, from the true-to-form layout to the intrinsic stiltedness of stock photography, both of which the authors exploit (and sometimes unravel) to nice effect. Some of the content immediately invites a double take but the authors largely err on the side of subtlety, and the TBD Catalog certainly rewards a closer reading of the images, copy and subtext.

TBDCatalog-ChildDrone.jpg

TBDCatalog-Watch.jpg

continued...

Posted by Sam Dunne  |  22 Oct 2014  |  Comments (2)

LodzDF_Therma_4.jpg

Although Poland might not currently rank too highly in the Top Design Nations List (that I've just made up), our experiences in Poland at Łódź Design Festival show many promising signs of local manufacturers keen to collaborate with the country's emerging generation of design talent. As part of the festivities, Polish radiator manufacturer Terma exhibited winners and shortlisted entries from their Terma Design Awards—a competition calling for creative home heating products.

Some entries exhibited showed an imaginative reinvention of the radiator—incorporating pipes into a table for example, or repurposing floor mounted systems into a bench. Of the more conventional wall mounted radiators, there was some really interesting styling to behold and some impressive use of materials to make more of a feature of the lowly heater and to disseminate the warmth more effectively.

LodzDF_Therma_5.jpg

Design by Bartholomew Drabik, the industrial-chic "Ribbon" is sure to look handsome on an some exposed brickwork.


LodzDF_Therma_6.jpg

Named after the Japanese tradition for low, futon-covered, heated tables, "Kotatsu" by Marianna Janowicz incorporates radiator pipes into the structure of a table to create a gently warmed communal seating space.

continued...

Posted by Coroflot  |  22 Oct 2014

Work for Jacmel Jewelry

For almost 40 years, Jacmel has revolutionized the way that popular priced jewelry is merchandised and marketed in this country with its innovative packaging and in-store marketing campaigns. Their commitment to product development and consistently providing its customers with new product and the latest trends can be seen in their New York City headquarters. Among their growing team is an immediate opening for a Junior Production Artist - Packaging Designer with a self-starting attitude and plenty of creativity.

The perfect person for this role will have the ability to create hand cut and folded comps and technical drawing skills, in addition to experience with Photoshop, Illustrator, Excel, Word and Power Point. You'll be expected to prepare accurate press-ready print files for packaging and display manufacturers and help design packaging ideas based on projects & direction from customers, so get your portfolio ready and Apply Now.

Posted by Kat Bauman  |  21 Oct 2014  |  Comments (0)

15480055761_4d36b080eb_k.jpg

With three years under its belt, Design Week Portland is starting to take on a clear character. With a central theme as broad (bordering on meaningless) as 'design,' it's natural that every city and organizing body will produce a distinct festival. So far Portland Design Week closely reflects the current trends in the city's industries and culture. The prevailing emphasis is on graphic design, traditional crafts, storytelling and skill-sharing. Fittingly, some of the clearest examples took place at the new Design Week HQ. The physical HQ, located in the heart of downtown under a series of conspicuous domes, was a hub for info and for a rotating series of artists and performers. Each day different artists did time illustrating bright banners inspired by tweets from the #dwpdx hashtag. The banners were color coded by day, and filled the courtyard over the course of the week.

Music, dance, and talks filled the third dome every day in an intimate (if sometimes stifling) public space. An early favorite was Carl Alviani's "Words Behind The Work," where designers read from works that inspired, influenced or challenged their work. A prime quote: "Just like learning about kerning will ruin signage forever, this is going to destroy your mind about porches."

DWP14CarlSpeaks.jpg

Another notable event was the live drawn history of alphabets by Elizabeth Anderson (of Anderson Krygier) and the following theater piece "The Typographer's Dream," which posed the deeply Northwestern question: 'Are we what we do for a living?' Deep shit, man.

Cultivating Community

Interactive events were common and productive. IDL Worldwide's merchandising competition pitted visual merchandisers against one another in an aesthetic rumble. The Design Efficiency intensive with Fluid Design doubled down on career skills, both technical and personal, to help designers be more effective. Make/Mend/Reflect, presented by Maker's Nation, offered a multi-discipline series of creativity exercises around embracing ugliness and working through problems. This entailed prompted writing, mending, and ugly creature building. Vital tools for the designer's toolkit(?). The huge number of open houses and open studios were an overwhelming option for interact with brands, agencies, workshops and individual designers.

DWP14_P-L-1.jpg

In keeping with our town's twee reputation, traditional crafts were a common subject. Printmaking, woodworking, glassblowing, textile design, letterpress, ceramics, and even macrame were taught, open-housed and exhibited. Among these I was particularly happy to see a panel discussion about bookbinding, book collection and the book as art object on the schedule. Portland may have small art and design scenes but it offers a great landscape for book lovers. The role of art books and publishing in design is both fascinating and evolving, and the panel featured well-informed stakeholders from Publication Studio, Division Leap, Monograph Bookwerks, and Ampersand Gallery & Fine Books.

continued...

Posted by hipstomp / Rain Noe  |  21 Oct 2014  |  Comments (0)

0livingroomevo.jpg

Sure, it's an advertisement, but if we're going to have goods hawked at us, this is how we'd prefer it be done. To promote their color-shifting Hue LED bulbs, Philips put together this entertaining, too-short video showing how living rooms have evolved, starting in the Boardwalk Empire days and running up until today. While we're presumably meant to focus on the lighting fixtures, the thorough set-dressing will capture your attention:

To be nitpicky, I'd like to have seen a little more Mid-Century Modern, and was it just me or did they seem to skip both the '70s and the '90s altogether?

Posted by Hand-Eye Supply  |  21 Oct 2014  |  Comments (1)

Stamps1.jpg

Tonight at Hand-Eye Supply's Curiosity Club we get tiny, tacky and passionate as we hear Niko Courtelis present the talk "Stamps Ate My Brain." 6pm Pacific at the new Hand-Eye Supply location, or streaming online on the CC page.

"Stamps are tiny pieces of eye candy with great stories. Mine is a cautionary tale of a casual pursuit that's become a passionate obsession. The discussion will range from childhood stamp collecting and graphic excellence, to correspondence and mail art, and the absurdity of collecting turn of the century perforating machines. I'll be sharing some very unusual, artful and rare stamps. There's a lot more to these little things than you might think!"

Niko is a creative director, designer, filmmaker and partner of Portland-based PLAZM. He collects postage stamps, typewriters and vintage perforating machines, and uses them to make artistamps, mail and correspondence art. His book Philatelic Atrocities was recently published by Kat Ran Press, Cambridge, Massachusetts. He is an adjunct professor at PNCA. Niko has a daughter and a three-legged turtle.

stamps2.jpg

Posted by hipstomp / Rain Noe  |  21 Oct 2014  |  Comments (3)

0carvey-01.jpg

These are exciting times for those looking to get into digital fabrication, as the technology really is starting to trickle down. With MakerBot the go-to for desktop 3D printing and ShopBot cornering the shop-based prototyping and production market, Inventables reckons there's room for something in-between: A machine it's calling Carvey, designed by Scott Wilson and MNML.

0carvey-02.jpg

Billed as a "3D carving machine," what Carvey has in common with MakerBot's Replicator line is the fully-enclosed, desktop form factor; these are machines that could be placed in the office portion of a design firm, as opposed to the heavy-duty machines in the modelmaking shop area.

0carvey-03.JPG

Where it differs from the MakerBot is in what it has in common with the ShopBot line: Carvey is subtractive, not additive. It's essentially a CNC mill, albeit it a miniature one. With a work area of just 12" x 8" and a Z-axis of under three inches, it's no competitor for a ShopBot (whose entry-level Desktop roughly doubles the work area in all axes), but it's not meant to be; while you won't be using Carvey to produce furniture, it's meant to be good enough to produce smaller items like sunglasses, jewelry, small signage, electronics enclosures, et cetera, out of wood, plastic or metal.

0carvey-04.jpg

continued...

Posted by Sam Dunne  |  21 Oct 2014  |  Comments (0)

LodzDF14_Algaemy_1.jpg

A key event of the Łódź Design Festival is the international design competition Make Me! showcasing work of up-and-coming talent from Poland, Europe and the rest of the world.

Winner of the spoils this year was Berlin-based studio Blond and Bieber for their 'Algaemy' project (also awarded as a notably student speculative design entry to Core77 Award) using the properties of colorful algae to produce dyes for textile-making. Noting the huge recent scientific interest in the plants, the designers were inspired to explore the creative potential of algae. They created the 'Algaemy' printer—a mobile algae farm, workstation and human-powered textile printer—to print on large sections of textile with shades of blue, green, brown and red, where the colors apparently developing and deepening with time.

LodzDF14_Algaemy_3.jpg

continued...